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    <updated>2006-07-17T20:57:26Z</updated>
    
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<entry>
    <title>World of Warcraft -- World PvP</title>
    <link rel="alternate" type="text/html" href="http://www.wow-camp.com/2006/07/world_of_warcraft_world_pvp.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.rootprompt.org/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=32" title="World of Warcraft -- World PvP" />
    <id>tag:www.wow-camp.com,2006://1.32</id>
    
    <published>2006-07-17T20:56:06Z</published>
    <updated>2006-07-17T20:57:26Z</updated>
    
    <summary>Nice article that tells us about upcoming PVP changed in WOW. If you&apos;re a player who regularly waits an hour or more for a PvP match that may only last ten minutes, cross-server Battleground should bring some much-needed relief from...</summary>
    <author>
        <name>Noel</name>
        <uri>http://noeldavis.net</uri>
    </author>
            <category term="News" />
    
    <content type="html" xml:lang="en" xml:base="http://www.wow-camp.com/">
        <![CDATA[<p>Nice <a href="http://pc.ign.com/articles/718/718310p1.html">article</a> that tells us about upcoming PVP changed in WOW. </p>

<blockquote>If you're a player who regularly waits an hour or more for a PvP match that may only last ten minutes, cross-server Battleground should bring some much-needed relief from the waiting game, as well as making Alterac Valley a viable option for people who are playing on servers not in their time zone.</blockquote>
]]>
        
    </content>
</entry>
<entry>
    <title>World of Warcraft Client Patch 1.11.0</title>
    <link rel="alternate" type="text/html" href="http://www.wow-camp.com/2006/06/world_of_warcraft_client_patch_3.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.rootprompt.org/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=31" title="World of Warcraft Client Patch 1.11.0" />
    <id>tag:www.wow-camp.com,2006://1.31</id>
    
    <published>2006-06-20T18:13:55Z</published>
    <updated>2006-06-20T18:16:46Z</updated>
    
    <summary>Very cool the 1.11.0 patch &quot; Shadow of the Necropolis&quot; is out. Take a look at the patch notes....</summary>
    <author>
        <name>Noel</name>
        <uri>http://noeldavis.net</uri>
    </author>
            <category term="Patches" />
    
    <content type="html" xml:lang="en" xml:base="http://www.wow-camp.com/">
        <![CDATA[<p>Very cool the 1.11.0 patch " Shadow of the Necropolis" is out.    Take a look at the patch notes.</p>]]>
        <![CDATA[<p>Version 1.11.0</p>

<p>World of Warcraft Client Patch<br />
Shadow of the Necropolis</p>

<p>Floating above the Plaguelands, the necropolis known as Naxxramas serves as the seat of one of the Lich King's most powerful officers, the dreaded lich Kel'Thuzad. Horrors of the past and new terrors yet to be unleashed are gathering inside the necropolis as the Lich King's servants prepare their assault. The Scourge marches again...<br />
Naxxramas is the new 40-man raid dungeon that will present even the most experienced and powerful players with an epic challenge.</p>

<p>General</p>

<p>* The cost to unlearn talents will now decay over time. This cost will be reduced by a rate of 5 gold per month to a minimum of 10 gold.<br />
* After a disconnect from the server, it is now possible to log back in immediately, instead of receiving the message, "A character with that name already exists."<br />
* Chain targeted spells and abilities (e.g. Multi-shot, Cleave, Chain Lightning) will no longer hit stealthed or invisible units unless visible to the caster.<br />
* Fear: The calculations to determine if Fear effects should break due to receiving damage have been changed. The old calculation used the base damage of the ability. The new calculation uses the final amount of damage dealt, after all modifiers. In addition, the chance for a damage over time spell to break Fear is now significantly lower. Note that Fear continues to be roughly three times as likely to break on player targets as on non-player targets. In addition, Intimidating Shout now follows that player versus non-player distinction, while previously it did not.<br />
* Periodic Healing: Spells which do periodic healing will now have their strength determined at the moment they are cast. Changing the amount of bonus healing you have during the duration of the periodic spell will have no impact on how much it heals for.<br />
* Reflection: Effects which cause reflection will no longer reflect triggered effects separately from their base effects (eg. Impact, Improved Shadow Bolt, Aftermath, etc.)<br />
* Optimization code known as "M2Faster" is now enabled by default. M2Faster can improve performance in crowded scenes when "Vertex Animation Shaders" is turned on.</p>

<p>Battlegrounds</p>

<p>* Alterac Valley<br />
o Most of the NPC guard units have been removed.<br />
o Players now drop more quest items.<br />
o Creatures that remain in Alterac Valley have had their hit points reduced.<br />
o The buff that is periodically cast by each faction's Captain has been changed to a flat 20% hit point buff.<br />
o Upgrading troops through armor scrap turn-ins will also now result in your team's General enabling a periodic buff to your melee and spell damage.<br />
o This buff scales from 10% at the Seasoned unit level, 20% at the Veteran unit level, and 30% at the Champion unit level.</p>

<p>Druids</p>

<p>* Innervate: This spell is now a base ability for all Druids, trainable at level 40. Any Druid who formerly had the Innervate talent now has the Swiftmend talent instead.<br />
* Nature's Grace: You will no longer consume this effect when casting a spell which was made instant by Nature's Swiftness.<br />
* Swiftmend: This new talent has been added to the Druid Restoration tree, replacing Innervate as the 31 point ultimate talent. It consumes a Rejuvenation or Regrowth aura to produce an instant heal.<br />
* Enrage: Tooltip edited to clarify functionality.</p>

<p>Hunters</p>

<p>* Counterattack (Survival Talent) - All ranks of this talent will now share the same cooldown.<br />
* Scorpid Poison: Duration slightly lengthened.<br />
* Changed the way hunter pet family armor bonuses and penalties are applied to allow the exact value from the Natural Armor talent to be applied correctly. This may result in a very slight loss of armor to some pets (less than a third of a percent).<br />
* Improved Scorpid Sting: The aura from this Sting will now be removed (as intended) when a different Sting aura is placed on the victim.</p>

<p>Mages</p>

<p>* Due to significant talent changes, mages will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced.<br />
* Arcane Explosion is now instant cast and will no longer remove the Presence of Mind effect when used.<br />
* Evocation - Is now available to all mages (via trainer), starting at level 20.<br />
* Conjure Food now has a new rank (Rank 7) available in Stratholme.<br />
* Frost Ward now has a new rank (Rank 5) available as item loot in dungeons.<br />
* Mana Shield - Damage taken will now be absorbed by other absorb spells (e.g. Ice Barrier, Power Word: Shield) before being absorbed by Mana Shield.<br />
* Dampen Magic - Damage and healing reduction increased on ranks 3 through 5.<br />
* Amplify Magic - Damage and healing bonus increased on ranks 2 through 4.<br />
* Counterspell - Fixed a bug that made Counterspell unresistable.<br />
* Winter's Chill - Changed to increase crit chance by 1% per stack, but stacks up to 10 times.<br />
* Improved Scorch - Duration of Fire Vulnerability increased to 30 seconds.<br />
* Blast Wave: The bonus this spell receives from effects that increase spell damage has been increased.<br />
* Cold Snap: This talent will now always clear the cooldown for Frost Ward, even if the cooldown was triggered by casting Fire Ward.<br />
* Cone of Cold: The bonus this spell receives from effects that increase spell damage has been increased.<br />
* Fire Ward: The amount of damage absorbed by this ward was increased substantially on all ranks.<br />
* Frost Ward: The amount of damage absorbed by this ward was increased substantially on all ranks.<br />
* Arcane Power: This ability will no longer stack with Power Infusion. If you gain both at the same time, Arcane Power will take precedence.<br />
* Added a new level 60 quest available from Archmage Xylem in Azshara for mages.<br />
* Fire Ruby now has a sell value and can be disenchanted.</p>

<p>Paladins</p>

<p>* Benediction: This talent will no longer incorrectly provide a double discount to Seal of Justice.<br />
* Blessing of Light: It is no longer possible for a target to appear to have multiple ranks of Blessing of Light. These multiple auras had no beneficial effect, merely causing confusion. Problems with targeting the spell when the caster has Blessing of Light effect on them have also been fixed.<br />
* Divine Favor: It is no longer possible to cast this immediately after a healing spell and "retroactively" make it a critical hit.<br />
* Illumination: When several critical effect healing spells are cast very quickly, you will now receive the correct mana refund for each one.<br />
* Judgement of Command: Now consumes a charge of the Zandalarian Hero Charm. In addition, when this spell is resisted it will no longer erroneously still do damage.<br />
* Judgement of Righteousness: Now consumes a charge of the Zandalarian Hero Charm.<br />
* Seal of Command: Clarified tooltip.<br />
* Vengeance: Seal of Command critical hits can now trigger this ability.<br />
* Vindication: This effect will no longer be absorbed by Grounding Totem.</p>

<p>Priests</p>

<p>* Lightwell - Casting time reduced. Lightwell object increased in size to make it easier to click; relative click radius decreased slightly.<br />
* Mind Control: If you cast Power Word: Shield while Mind Controlling a target, the Recently Shielded aura will now appear on the correct target instead of yourself.<br />
* Shadowguard: This Troll Priest racial spell now works with Vampiric Embrace, Blackout, and Shadow Weaving. In addition, the damage from Shadowguard will now consume charges of the Zandalarian Hero Charm's Unstable Power aura.<br />
* Spirit of Redemption: This spell has a number of fixes: Priests prematurely leaving battlegrounds with this aura on will now receive the Deserter debuff (as intended); Priests in Spirit of Redemption form at the completion of a battleground will have the aura removed without dying; It will now work correctly with the Darkmoon Card Twisting Nether item, resurrecting you after Spirit of Redemption has run its course; If you should die underwater the Spirit of Redemption will no longer have a breath bar appear; the Warlock Drain Soul spell will terminate producing 1 shard when the Priest switches to Spirit of Redemption form; You will no longer have to wait 30 seconds for graveyard resurrection upon your first death while using Spirit of Redemption.<br />
* Vampiric Embrace: This ability will no longer heal for damage caused when the target had no life remaining.</p>

<p>Rogues</p>

<p>* Detect Traps is now a passive skill.<br />
* Pick Pocket: This ability will no longer trigger effects on your target.<br />
* Slice and Dice: This ability will no longer play its sound effect twice.<br />
* Vanish: Cancelling your Stealth aura while Vanish is running will now cause Vanish to be canceled as well.</p>

<p>Warlocks</p>

<p>* Shadow Ward now has a new rank (Rank 5) available as item loot in dungeons. The amount of damage absorbed by this ward was increased substantially on all ranks.<br />
* Curse of Agony: The damage from this spell will now continue even if the caster dies or leaves the area.<br />
* Emberstorm: This talent will now correctly increase the damage the Warlock takes from Hellfire.<br />
* Hellfire: Aftermath can now be triggered by this spell.<br />
* Improved Shadowbolt: Periodic damage spells and non-damaging spells will no longer consume charges of Shadow Vulnerability.<br />
* Shadowburn: If you cast Drain Soul while this aura is on the victim, you will no longer receive two soul shards upon the victim's death.<br />
* Soul Link: If your pet is banished, it will now break the Soul Link. In addition, Soul Link's tooltip has been clarified to indicate it only works with your imp, voidwalker, succubus, or felhunter.</p>

<p>Shaman</p>

<p>* Due to significant talent changes, Shaman will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced.<br />
* Searing Totem - Mana cost reduced.<br />
* Disease Cleansing Totem - Duration increased.<br />
* Fire Resistance Totem - Duration increased.<br />
* Flametongue Totem - Duration increased.<br />
* Frost Resistance Totem - Duration increased.<br />
* Grace of Air Totem - Duration of ranks 1 and 2 increased.<br />
* Nature Resistance Totem - Duration increased.<br />
* Poison Cleansing Totem - Duration increased.<br />
* Stoneskin Totem - Duration increased.<br />
* Strength of Earth Totem - Duration of ranks 1 through 4 increased.<br />
* Tremor Totem - Duration increased.<br />
* Windfury Totem - Duration increased.<br />
* Windwall Totem - Duration increased.<br />
* Mana Spring Totem - Mana cost reduced.<br />
* Healing Stream Totem - Mana cost reduced.<br />
* Two-Handed Axes/Maces (Enhancement Talent) - Skill levels gained with these two weapons will now be retained if you decide to unspend this talent point and return to it later.<br />
* Flame Shock - Damage over time portion of all ranks slightly increased. Mana cost of ranks 3 through 5 decreased. In addition, a new rank is available (Rank 6) from Upper Blackrock Spire.<br />
* Improved Reincarnation (Restoration Talent) - Fixed a bug where rank 1 of this talent was not decreasing the cooldown properly.<br />
* Rockbiter, Frostbrand, Flametongue and Windfury Weapon mana costs reduced.<br />
* Elemental Fury: Tooltip now indicates it increases the critical damage for Searing Totem, Magma Totem, and Fire Nova Totem.<br />
* Fire Nova Totem: This totem now receives increased damage from effects that increase the Shaman's spell damage.<br />
* Grounding Totem: This totem will no longer reflect the Mage talent Combustion back onto the Mage.<br />
* Healing Wave Totem: This totem now receives increased damage from effects that increase the Shaman's healing.<br />
* Lightning Bolt: Mana cost reduced approximately 17%.<br />
* Magma Totem: This totem now receives increased damage from effects that increase the Shaman's spell damage.<br />
* Searing Totem: This totem now receives increased damage from effects that increase the Shaman's spell damage.</p>

<p>Warriors</p>

<p>* Improved Revenge - Chance to stun at each rank changed to 15/30/45%.<br />
* Bloodrage - Fixed a bug that caused Bloodrage to cost twice the intended health<br />
* Sweeping Strikes: This spell has a number of fixes: When used in conjunction with Execute and the second victim is below 20% health, they will be hit with the full Execute amount. If the second victim is not below 20% health, they will be hit with normal melee swing damage; If the ability you are using does not deal damage, it will not use a charge of Sweeping Strikes; The extra attack it generates when used with Whirlwind now has the correct damage range; The additional attacks generated by this ability will now properly take into account the armor of the second target.<br />
* Whirlwind - When this ability is used with Sweeping Strikes, it will burn only one charge of Sweeping Strikes and will generate only one additional attack.<br />
* Retaliation - This ability will now function correctly at full melee range.<br />
* Intimidating Shout - The cowering in fear effect will no longer be applied when the target resists this shout.<br />
* Shield Slam: This ability now costs 20 rage to use and the damage it does is modified by attack power (normalized to 2.2 speed). However, the base damage has been reduced. It generates more threat per rage and more damage per rage than it did previously.<br />
* Flurry - The tooltip for this talent has been adjusted to indicate it only works on normal melee swings. And ranks 1 through 4 of this talent will now activate correctly again. Your haste will now last only the intended next 3 swings.</p>

<p>Items</p>

<p>* Key rings have been added to the game.<br />
o Level 1-39 = 4 slots<br />
o Level 40-49 = 8 slots<br />
o Level 50-60 = 12 slots<br />
* Stack sizes have been updated:<br />
Stacks of 20<br />
o Leather (Light, Medium, etc.)<br />
o Cured Hides (Light, Medium, etc.)<br />
o Shards (Small Brilliant, etc.)<br />
o Enchanting Dusts (Strange, Illusion, etc.)<br />
o Flash Powder<br />
o Rogue Poisons (Instant, Crippling, etc.)<br />
o Rogue Poison Reagents (Essence of Pain, Deathweed, etc.)<br />
Stacks of 10<br />
o Hides (Light, Medium, etc.)<br />
* We have re-evaluated the mechanics of consumable items in the game and concluded that these should work in a more intuitive manner. As such, most items that can not be equipped with right click abilities have been streamlined into one of three categories. Using an item of a particular category will trigger a shared cooldown among all other items in the same category. The categories break down as follows with category cooldowns as listed.<br />
o Potions 2 minutes: This includes items such as Health Potion, Mana Potion, Invisibility Potion and Mighty Rage Potion.<br />
o Aggressive 1 minute: This includes items such as explosives, Really Sticky Glue and Discombobulator Ray.<br />
o Non-Aggresive 2 minutes: This includes items such as Healthstone, Night Dragon's Breath, Whipper Root Tuber and Target Dummy.<br />
* Many items that can be equipped have had their cooldown category removed and will be controlled exclusively by the item's self cooldown. For example, the Gnomish Mind Control Cap should no longer trigger the cooldown of the Talisman of Arathor.<br />
* We have re-evauluated the class specific quest rewards for both Zul'Gurub and Ahn'Qiraj Ruins. To bring them more in line with the effort required to attain them we have upgraded the superior items to epic quality.<br />
* All food/drink can be eaten while silenced. Previously some food/drink could not be consumed when under the effect of a silence.<br />
* The Gnomish Mind Control Cap may now only be used on targets that are not in combat.<br />
* An updated set of armor rewards have been added to vendors for Honor ranks 7, 8, and 10.<br />
* The armor rewards for Honor ranks 12 and 13 have been increased in level and stat point allocation.</p>

<p>Professions</p>

<p>* Four new nature resist cloth armor recipes have been added to the merchants at Cenarion Hold for those with high Cenarion Circle reputation.<br />
* Three new nature resist leather armor recipes have been added to the ghost leatherworker of Silithus for those with high Cenarion Circle reputation.<br />
* Three new nature resist plate recipes have been added to the merchants at Cenarion Hold for those with high Cenarion Circle reputation.<br />
* The two-handed agility Enchanting recipe now provides a green glow on those weapons.<br />
* When a paladin is replaced by their Evil Twin due to transporter malfunction, they can no longer revert to their normal self using divine shield.<br />
* Tranquil Mechanical Yetis are no longer unique.</p>

<p>Quests</p>

<p>* Light's Hope Chapel has been revamped and is now a fully functional quest hub.<br />
o A new mailbox has been added.<br />
o The chapel is now flagged as an inn.<br />
o A guard system is in place.<br />
o New vendors have been added.<br />
* Dozens of new quests have been added to Light's Hope.<br />
* New quests available in Zul'Gurub and Light's Hope Chapel for head and leg resistance enchantments.<br />
* Several new tradeskill quests have been added to assist players in obtaining frost resistance armor and items.<br />
* A new LEGENDARY item quest has been added! Casters rejoice (and druids too)!</p>

<p>Raids and Dungeons</p>

<p>* Zul'Gurub<br />
o Class specific armor quests given by the Zandalarian trolls of Yojamba Isle no longer require Bijous or Coins for completion. Armor quests now only require a Primal Hakkari piece and appropriate faction with Zandalar.<br />
o Class specific enchantments given by Zanza the Restless no longer require Arcanum (Librams) from Dire Maul. The requirements have been changed to items found within Zul'Gurub. Speak with Zanza the Restless for more information.<br />
o The various clan speakers (Bloodscalp Speaker, Sandfury Speaker, etc) have had their hit points reduced considerably.<br />
o Zandalarian Armor Replacement - Because of the changes made to the armor rewards from the Paragons of Power quests, the trolls of Yojamba Isle will now offer to replace pieces of armor that have been lost or deleted.<br />
o After careful consideration we have decided to add an additional loot table to the High Priests of Zul'Gurub. Players should now see two items in addition to the tokens when slaying these bosses.<br />
* Ruins of Ahn'Qiraj<br />
o Ossirian the Unscarred - There is a new crystal that will be visible before the encounter begins. Players can use this crystal just like any other crystal in the encounter, but it cannot come back up during the encounter.<br />
o Ruins of Ahn'Qiraj Class Set Reward Replacement - Because of the changes made to the rewards from the Ruins of Ahn'Qiraj class set quests, players can obtain replacements for lost or deleted quest rewards from Warden Haro, Keyl Swiftclaw, and Windcaller Yessendra in Cenarion Hold.</p>

<p>User Interface</p>

<p>* Text that a raid leader sends to chat will now be displayed in a different color and will have the [Raid Leader] label.<br />
* There is now a new raid warning chat channel available to raid leaders and assistants. Text that is sent to this channel will appear in the center of the screen for all players in the raid. The channel is called raid warning and text can be sent to it with "/rw"<br />
* Raid leaders now have a Ready Check button on their raid interface. This can also be sent with /readycheck from the chat line. A ready check sends an "Are you ready?" Yes/No dialogue to all players in the raid. The raid leader will get feedback in 30 seconds on all the players who were not ready or who did not respond.<br />
* Players now have a Raid Info button on their raid interface that functions the same way /raidinfo worked before. This function will display a pane showing all of the raid instances that a player is saved to, rather than displaying it to the chat window.<br />
* Players in a party may now select an option that allows them to reset an instance.<br />
o You only get the reset instance option if you are a party leader.<br />
o The UI option appears if you are a party leader, you have one or more instances open, and you are not currently in an instance.<br />
o The UI option is a right-click option off of your own portrait (like party loot options).<br />
o You get a warning dialogue when you select this option asking if you really want to reset all instances.<br />
o If you select reset all instances, all non-raid instances will be reset to their starting condition.</p>

<p>World Environment</p>

<p>* New flight paths can be found at Ratchet and Marshall's Refuge, Un'Goro Crater.<br />
* Flight paths added between:<br />
o Morgan's Vigil - Lakeshire<br />
o Revantusk Village - Light's Hope Chapel<br />
o Aerie Peak - Chillwind Point<br />
o Stonetalon Peak - Nijel's Point<br />
o Cenarion Hold - Feathermoon Stronghold<br />
o Cenarion Hold - Camp Mojache<br />
o Cenarion Hold - Un'Goro Crater<br />
o Gadgetzan - Un'Goro Crater<br />
o Crossroads - Ratchet<br />
o Theramore - Ratchet<br />
o Ratchet - Talendris Point<br />
o Moonglade - Talonbranch<br />
o Splintertree - Valormok<br />
o Hammerfall - Revantusk Village<br />
o Camp Mojache - Freewind Post</p>

<p>Macs</p>

<p>* "Maximized Windowed Mode" on a multiple display setup now leaves extra displays available for desktop use.<br />
* In windowed mode, the window position and size is now saved on exit.<br />
* Command-clicking the zoom button in windowed mode will now toggle amongst a few standard sizes.<br />
* The desktop is no longer displayed when switching between full-screen resolutions.<br />
* Cinematic support on 10.4.x systems has been revised to use CoreVideo for playback.<br />
* Fixed a bug that could disrupt window sizes of other apps and desktop icons when switching in and out of fullscreen mode.<br />
* Keyboard event processing has been improved and is less likely to drop keystrokes.<br />
* The config.wtf variable "screenshotFormat" allows the user to choose "png", "jpeg", or "tga" (Targa) format for screen shots.<br />
* Fixed an issue in WoW where pasting in multi-line text from the clipboard would result in one long line of text in the text view.<br />
* Fixed an issue where international characters were not being copied and pasted correctly in some situations.<br />
* Conditional support for future OpenGL performance enhancements in OS X.<br />
</p>]]>
    </content>
</entry>
<entry>
    <title>Scholomance Strategy Guide</title>
    <link rel="alternate" type="text/html" href="http://www.wow-camp.com/2006/06/scholomance_strategy_guide.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.rootprompt.org/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=30" title="Scholomance Strategy Guide" />
    <id>tag:www.wow-camp.com,2006://1.30</id>
    
    <published>2006-06-08T16:43:31Z</published>
    <updated>2006-06-08T16:47:46Z</updated>
    
    <summary>Great Guide to Scholomance. Scholo is a level 57-60 dungeon that was recently capped at a 5-player limit. Prior to the v. 1.10 patch, the only reason to do five-man Scholo was to complete the few quests it offered. Groups...</summary>
    <author>
        <name>Noel</name>
        <uri>http://noeldavis.net</uri>
    </author>
            <category term="Guides" />
    
    <content type="html" xml:lang="en" xml:base="http://www.wow-camp.com/">
        <![CDATA[<p>Great <a href=http://wowvault.ign.com/View.php?view=Guides.Detail&id=153>Guide to Scholomance</a>.</p>

<blockquote>Scholo is a level 57-60 dungeon that was recently capped at a 5-player limit. Prior to the v. 1.10 patch, the only reason to do five-man Scholo was to complete the few quests it offered. Groups frequented it for the rare item drops from the numerous bosses that inhabit the place, including several tier-0 armor pieces. Post-release 1.10, the team size cap was lowered to 5 but drop rates on rare items were supposedly increased.</blockquote>]]>
        
    </content>
</entry>
<entry>
    <title>Rumour &amp; Scoop</title>
    <link rel="alternate" type="text/html" href="http://www.wow-camp.com/2006/06/rumour_scoop.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.rootprompt.org/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=29" title="Rumour &amp; Scoop" />
    <id>tag:www.wow-camp.com,2006://1.29</id>
    
    <published>2006-06-07T15:59:24Z</published>
    <updated>2006-06-07T16:01:20Z</updated>
    
    <summary>Nice set of rumors and other information over on WorldofWar.net. This article is, in essence, simply a list. It’s a compilation of the insights I garnered while at E3. As this was written a few weeks after E3 ended, some...</summary>
    <author>
        <name>Noel</name>
        <uri>http://noeldavis.net</uri>
    </author>
            <category term="News" />
    
    <content type="html" xml:lang="en" xml:base="http://www.wow-camp.com/">
        <![CDATA[<p>Nice set of <a href=http://www.worldofwar.net/articles/pig16.php>rumors and other information</a> over on WorldofWar.net.  </p>

<blockquote>This article is, in essence, simply a list. It’s a compilation of the insights I garnered while at E3. As this was written a few weeks after E3 ended, some of this information is already out, and I’m simply confirming it and its source. Most of what is contained herein is new, however. In short, while at E3 I got the scoop on a whole lot of WoW-related information. In the interests of keeping you, my fellow game geeks, in the know and up to speed, I thought I’d share all the rumor and scoop about the WoW universe with you. I hope you find this info as interesting as I did.</blockquote>]]>
        
    </content>
</entry>
<entry>
    <title>FAQ: The Scourge Invasion World Event</title>
    <link rel="alternate" type="text/html" href="http://www.wow-camp.com/2006/06/faq_the_scourge_invasion_world.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.rootprompt.org/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=28" title="FAQ: The Scourge Invasion World Event" />
    <id>tag:www.wow-camp.com,2006://1.28</id>
    
    <published>2006-06-06T16:07:48Z</published>
    <updated>2006-06-06T16:19:55Z</updated>
    
    <summary>Wonderful FAQ on the Scourge Invasion World Event. This was originally posted by Ghostwalka on the game forums. Check it out!...</summary>
    <author>
        <name>Noel</name>
        <uri>http://noeldavis.net</uri>
    </author>
            <category term="Guides" />
    
    <content type="html" xml:lang="en" xml:base="http://www.wow-camp.com/">
        <![CDATA[<p>Wonderful FAQ on the Scourge Invasion World Event.  This was originally posted by  Ghostwalka on the game forums.  Check it out!</p>]]>
        <![CDATA[<p>Scourge Invasion FAQ:</p>

<p>Q: Where is the Web Site containing all the Blizzard released information?</p>

<p>A: <a href="http://www.worldofwarcraft.com/info/events/scourgeinvasion/">http://www.worldofwarcraft.com/info/events/scourgeinvasion/</a></p>

<p>Q: How long will it last?</p>

<p>A: Unknown for now. The rumors range from a month to until Kel'thuzad is killed to until you defeat ALL of the Necropolises. It will last much, much longer then the 16 hour war with the Ahn'qiraj though.</p>

<p>Q: How is it started?</p>

<p>A: Still unknown. The AQ War Effort doesn't start until the Emissary is killed. This might trigger the first time Baron Rivendare is killed on a new server. That is the best guess anyway. Or perhaps the first time someone completes the 'Above and Beyond' quest which is to kill Rivendare and take his head to the Argent Dawn for a reward.</p>

<p>Q: What happens?</p>

<p>A: During the invasion, multiple events occur.<br />
First, outside of every major city, there are glowing points where low level undead spawn(9-11). These drop Dim Necrotic Runes that can be turned into a quest giver for faction once.<br />
Secondly, in Azshara, Winterspring, Tanaris, Eastern Plague Lands, The Blasted Lands, and the Burning Steppes there are massive invasions of Level 59-60 undead. These invasions occur at specific sites gathered around 'Necrotic Crystals'. Undead spawn continuously from these points and wander around, killing local wildlife in one shot. Also, flying necropolis send bolts of energy to and from each stone, so it is easy to find them if you find the hovering Necropolis and follow the bolt of energy that shoots out every 30 seconds or so.</p>

<p>Killing these undead around the crystals results in a bolt of damaging energy being sent back to the crystal. You have to kill about 100, if not more, of the undead to fully destroy it... but with dozens of people working at it, this doesn't take to long. Maybe 20 minutes.</p>

<p>When the Necrotic Crystal is 'destroyed', it is replaced by a 'Damaged Necrotic Crystal' that four Cultist Engineers appear around and begin to repair. If you leave the Damaged Crystal being repaired by the Cultists alone for a time, it will be restored to the normal Necrotic Crystal and the event starts all over again.</p>

<p>You can disrupt the Cultists by using the Necrotic Runes that drop from the invading undead. Take 8 of the runes and talk to one of them, and use the command given to turn it into a Shadow of Doom. This fight is similar to a Duke fight in Silithus. You need at least a good duo with a good healer to beat these. They spawn and go straight for the person who disrupted them, flagged to that person's group. It works just like a Duke, Templar, or Prince in that regard.</p>

<p>Major Warning: Only transform ONE AT A TIME. They are monsters when you fight two or more at once. And, like the Dukes, they are unsoloable unless you are either very good or have very good gear. However, most Template characters were and are unable to solo them. Duos are possible with one being healer the other melee/dps/tank or a Paladin or Shaman healtanking.</p>

<p>The dangerous part comes in the adds. You're almost guaranteed to have at least two level 59-60 adds. So its preferred to have more then one person with you unless you are ahead of the spawn rate.</p>

<p>These Shadows drop the rest of the Undead Slaying Set. Killing all four results in the full destruction of the Necrotic Crystal and an interruption of the event for a time.</p>

<p>There are multiple invasion points scattered across each of the above named zones. Destroying all of them, presumably, destroys one of the Necropolises sent to the area. Another will show up until there are 0 Necropolises left(ask the Argent Dawn Recruiter for more information)</p>

<p>Q: Where do I get Necrotic Runes?</p>

<p>A: They drop from the 59-60 undead mobs that spawn continuously at the invasion points across Azshara, Winterspring, Tanaris, Eastern Plague Lands, The Blasted Lands, and the Burning Steppes. They are fairly common.</p>

<p>Additionally, there is a chance for a Rare/'Silver Dragon' undead to spawn in place of the normal ones. These have a chance of dropping one of the Undead Slaying pieces and 4 to 6 Necrotic Runes.</p>

<p>Q: Are there quests involving the Invasion?</p>

<p>A: Yes. One at each major city involves gathering Dull Necrotic Runes from the 9-11 Undead outside. Three of them earns silver and faction with the Dawn. This is repeatable once at each major city, but otherwise is not doable multiple times.</p>

<p>One more is at the Argent Dawn Camp in each major city, that sends you to speak to the Argent Recruiter at LHC. Because of the Level 60 XP involved, this rewards some silver. Do it for the silver and faction.</p>

<p>The last two are obtained at Light's Hope Chapel. They involve killing one Shadow of Doom and gathering 10 Necrotic Runes.</p>

<p>Completing the Shadows of Doom quest gives you the choice of a few of the Consecrated Sharpening Stones or a few of the Blessed Wizard Oil. About 4 gold at 60, too. It and the other will be nice XP for those not yet 60.</p>

<p>Completing the quest to gather 10 Necrotic Runes allows you to turn in Necrotic Runes for the other rewards offered. This one also rewards about 4 gold at 60, too.</p>

<p>Q: Where do I get the full Undead Slaying Sets?</p>

<p>A: Three sources: Shadows of Doom, the 'Rare' Undead at the Invasion points, and turning in 30 Necrotic Runes to the Argent Dawn Outfitter in LHC. The first two can drop either part of the set, while the last is the only way to get the gloves.</p>

<p>Mcclark's Findings:<br />
Bracers: 100% drop chance off of the rare "Bone Witch" Which type of bracers he drops is random (plate, mail, etc)<br />
Gloves: Finish the 10 Necrotic Shards quest from the commander, then talk to the quartermaster and give him 30. You are able to choose which type you want.<br />
Chest: Semi-rare drop off the Shades of Doom<br />
All pieces are BoP and the set bonus for each is a 2% damage bonus against undead(3-piece, no bonus for 1 or 2)</p>

<p>Q: Where do I get the Tabard of the Argent Dawn?</p>

<p>A: Turn in 10 Necrotic Runes to the Argent Dawn Quartermaster in Light's Hope Chapel after completing the two new quests offered at LHC regarding the killing of a Shadow of Doom and the gathering of 10 Necrotic Runes.</p>

<p>Q: Where do I get the Tabard of the Scarlet Crusade?</p>

<p>A: At present, it is CONFIRMED it was re-added to the random loot table of SM. Further, it is CONFIRMED that it drops from the Goon Squad that comes in to help Herod after he dies. Get ready to get your Scarlet Tabards, folks!</p>

<p>Q: Where are the new Bosses?</p>

<p>A: The new bosses are found in Stratholme, the Scholomance, Dire Maul, the Scarlet Monastery, Shadowfang Keep and the Razorfen Downs.</p>

<p>If there are multiple new bosses in DM and SM for each of the wings, that is unknown. The only known new boss at this time is Scorn in the SM Graveyard. He is a Lich who enters the Graveyard after you kill the Undead Blood Mage in the Crypt.</p>

<p>Leave the crypt after you kill the Blood Mage and you will see Scorn floating towards you down the road. He hits normally for his level(32 Elite), and he has some nasty Frost AE Spells for even level groups trying to tackle him.</p>

<p>The new one in Shadowfang Keep is a Scourge Abomination. His name is Sever, and he is found in the area formerly patrolled only by Ghosts near where the Butcher and the Baron are. There are no prereqs to his appearance. He is level 25.</p>

<p>The new boss for RFD, Lady Falther'ess(hmm... what could that name mean?), is bugged on the Test Server. Very bugged. She should be fixed by live.</p>

<p>She might spawn in if you open the middle Holding Pen between the human who teaches you Goldthorn Tea and the small Ogre.</p>

<p>The new boss in DM West is named Revachion! Credit to Nerfed for finding him! </p>

<p></p>

<p>The Stratholme Boss, found by Harmonia, is a Lich that patrols around the fountain in the main area next to the small chapel and the Side Gate to Stratholme.</p>

<p>His name is Balzaphon, and he kicks major butt. Serious frostbolt spammer that does a ton of damage. Drops any of three +damage and healing blues, including an amazing staff and a +22 dam necklace called 'Chains of the Lich' and TWO! TWO! Corrupter's Scourgestones.</p>

<p>The Scholomance Boss evades us. So far, we know where it ISN'T!</p>

<p>It is NOT ANYWHERE but the Front Room, After you kill Kirtonos, or after you do the Viewing Room. I just took a group with Harmonia and slaughtered everything in Scholo and those were the only things we could not do.</p>

<p>Those were also the only things that were impossible to do because we had no cube of doom and no blood. And we didn't finish wiping out the front room.</p>

<p>So, KEEP LOOKING FOR THE SCHOLO BOSS! Post if you find it! If the Strath boss is any indication, its going to be absolutely awesome.</p>

<p>If you find any more, shout out on this thread. It'll be added to the FAQ.</p>

<p>Q: Are there new Loading Screens shown for the above named instances?</p>

<p>A: SM, RFD, RFK, and SFK have brand new loading screens! Checking the rest soon. So do other dungeons, it seems, like Blackrock Spire!</p>

<p>Q: Did they improve loot in some of the lower instances like SM?</p>

<p>A: Yes, they did. In addition to the new bosses, some items, like the Hypnotic Blade from Doan... got an upgrade.</p>

<p>The Hypnotic Blade now has +9 Spell Damage and Healing on it.</p>

<p>Any more are as yet unknown.</p>

<p>Q: Are the new Bosses in those instances permanent?</p>

<p>A: Unknown at the present time.</p>

<p>Q: Where do I get the Letters from the Undead?</p>

<p>A: The Letters from the Undead are found on the 59-60 Undead Invasion monsters. Kill them until they drop. There are at least 6 of them, and each leads you to a quest that involves you returning to Light's Hope Chapel then obtaining the next step of the quest in the mail shortly after.</p>

<p>The rest is up to you.</p>

<p>Further information might be found in this link, however:</p>

<p><a href="http://forums.worldofwarcraft.com/thread.aspx?FN=wow-general&T=8466071&P=1">http://forums.worldofwarcraft.com/thread.aspx?FN=wow-general&T=8466071&P=1</a></p>

<p>Q: Why are the Scourge invading these regions?</p>

<p>A: As it is, these six places they are targeting are key points of Magical Power. Further, they are attacking the two 'Human' cities; Stormwind and Undercity.</p>

<p>The reason for these things is obvious.</p>

<p>Undercity and Stormwind are being attacked because in both places the Lich King will gather a great many new 'recruits' for his army, either by reanimation... or renewed domination...</p>

<p>Azshara is a center of magical power, and not even we have discovered all its secrets yet. Controlling it would give their Liches something to do and more magical abilities to command.</p>

<p>In the Tanaris Desert, two things are located; The Caverns of Time and Uldum. One is the nesting ground and passage into the Timestream used by the Bronze Dragons, the other is the location where the Titans used their power to manipulate the very face of Azeroth to their whim. If the Scourge took control of either location, the effects would be dramatic and horrifying. Further, cutting off Goblin access destroys trade, which is something we need... and the Scourge does not.</p>

<p>In the Burning Steppes, there is the already troubled war between the Blackrock and the Dark Iron. Plenty of bodies to reap from the fallen. Further, there is access to the Dragon Eggs and Dragon Whelps that the Scourge is making use of and transforming into a new generation of different Undead Dragons.</p>

<p>In Winterspring, they have another Goblin city to shut down. But, moreover, they have access to the ghosts of the Highborn they can bring under their control. Also, secrets lie underneath Winterspring, including the former Prison of Illidan. Further... it is a perfect front for them to assault the last true bastion of the Burning Legion on this world; Mount Hyjal.</p>

<p>In the Blasted Lands... there is the Dark Portal. Need I say more?</p>

<p>In the Eastern Plaguelands, the two factions who truly oppose them beyond we Adventurers of the Alliance and Horde currently fight against them. The Scarlet Crusade and the Argent Dawn. This is the 'front', and should it fall, the rest will have no buffer point and Undercity itself will be next as the Crusade and the Dawn are crushed should the Scourge win.</p>

<p>Q: Will this event cause a great deal of lag and crash continents like the AQ Opening did?</p>

<p>A: Not likely. Its spread out over both continents, with lots of fun to be had at both. There will be a rush on LHC on the first day, but otherwise it should be very easy and not cause major crashes.</p>

<p>Q: Is there really a Father Inigo Montoy at LHC?</p>

<p>A: Yes. You killed his father. Prepare to die.</p>

<p>Q: Will there be more Q&A?</p>

<p>A: As soon as I learn more I'll update with new information.</p>

<p>Q: Can I repost this FAQ on other sites?</p>

<p>A: Of course! Share the wealth! Feel free to give credit, but knowledge is for everyone. Credit as ya like!</p>

<p>Q: Will the Scourge attack SW and UC?</p>

<p>A: (In the words of Mcclark)</p>

<p>Yes. This is my personal experience.<br />
I was riding through SW amazed at how cool my raptor yelled when I saw in the chat log:<br />
Stormwind City Guard yells: Help! The Scourge are attacking the park! (Why they would attack there I have no idea). I quickly ran to the park and this is what I saw: No guards there, maybe the yell just came from no where. A 61 elite Abomination (forgot what he was called, not rare/named or anything) and a weak 54 elite skeleton (called "Flameshocker") were in the process of destroying Officer Pomeroy. Another mage and I that showed up to help Pomeroy. Even with the help of 2 epic't out mages, Pomeroy died fairly quickly. The abomination then proceeded to three-shot me.<br />
When I rezzed, saw:<br />
Stormwind City Guard yells: Help! The Scourge have reached Stormwind Keep!<br />
Highlord Bolvar Fordragon yells: (something like this cant remember exactly what he said) Do not let them through! Protect the King at all costs!</p>

<p>Q: What are the rare spawns that appear around the crystals?</p>

<p>A: Credit to Mcclark!</p>

<p>Bone Witch: uses the Skeletal Mage model and has a 100% drop chance of one of the UD slaying bracers.<br />
Spririt of the Damned: uses a white Shade model- has a 150dps ranged with a fair amount of HP.<br />
Abomination: Name unknown at this time. Fair amount of HP and melee damage.<br />
Banshee: Name unknown at this time.</p>

<p>Q: What are the rep gains on the Invasion Mobs and Quests?</p>

<p>A: Credit to Mcclark!</p>

<p>Normal Trash: Skeletal Shocktroopers, Berserking Ghoul, Spectral Soldier - 5 rep<br />
Rares, listed above: 10 rep, stops at revered<br />
Shadows of Doom: 50 rep even to someone who is revered.<br />
Under the Shadow and the 10 Necrotic Runes quest: 50 rep<br />
Other quests unknown at this time.</p>

<p>Q: This seems like another blatant attempt to become an MVP.</p>

<p>A: Shush, you. I'm excited for the new invasion and want to answer questions myself and imagine people need and want answers.</p>

<p>I'd post stuff like this even if I am not an MVP.</p>

<p>I honestly don't care if I become an MVP and I don't honestly don't know if I want to be one with the stupidity running rampant against them.</p>

<p>Helping other people is not sucking up. Helping other people is helping other people.</p>

<p>Also, that is not a question.</p>]]>
    </content>
</entry>
<entry>
    <title>World of Warcraft: The Burning Crusade Preview</title>
    <link rel="alternate" type="text/html" href="http://www.wow-camp.com/2006/06/world_of_warcraft_the_burning_1.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.rootprompt.org/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=21" title="World of Warcraft: The Burning Crusade Preview" />
    <id>tag:www.wow-camp.com,2006://1.21</id>
    
    <published>2006-06-02T15:17:27Z</published>
    <updated>2006-06-02T15:19:19Z</updated>
    
    <summary>Very nice review of World of Warcraft: The Burning Crusade Preview So what is offered to devoted players in The Burning Crusade? First and foremost on anyone&apos;s list would be the hundreds of hours of new gameplay in a completely...</summary>
    <author>
        <name>Noel</name>
        <uri>http://noeldavis.net</uri>
    </author>
            <category term="News" />
    
    <content type="html" xml:lang="en" xml:base="http://www.wow-camp.com/">
        <![CDATA[<p>Very nice review of <a href=http://www.gamingexcellence.com/pc/games/609/preview.shtml>World of Warcraft: The Burning Crusade Preview</a></p>

<blockquote>So what is offered to devoted players in The Burning Crusade? First and foremost on anyone's list would be the hundreds of hours of new gameplay in a completely new area for high-level characters. This begins with the opening of the Dark Portal from Azeroth to Outland, which will be similar to a world-event, but will not require that all players be in the same area to experience it. Although the details were sketchy at this point, Blizzard has stated that regardless of where you may happen to be on the world map when this occurs on your server, and regardless of your level, you will experience something akin to hell freezing over. Or the gates to hell opening up and unleashing monsters like you have never seen before. Or the announcement of Starcraft 2 followed by a server crash. Okay, so the last one was a stretch, but I assure you that whatever does happen, you will want to be online for it, even if your character is still only level 25 or so.
</blockquote>
]]>
        
    </content>
</entry>
<entry>
    <title>The Scourge Invasion</title>
    <link rel="alternate" type="text/html" href="http://www.wow-camp.com/2006/06/the_scourge_invasion.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.rootprompt.org/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=12" title="The Scourge Invasion" />
    <id>tag:www.wow-camp.com,2006://1.12</id>
    
    <published>2006-06-02T02:37:32Z</published>
    <updated>2006-06-02T02:40:59Z</updated>
    
    <summary>With each victory against the Scourge, the defense grows stronger. As more and more invasion attempts are beaten back by the defenders, the Argent Dawn will be able to bestow increasingly more powerful blessings upon those fighting the invaders. If the mortal races focus on clearing the Scourge camps all over the world that have sprung up beneath each necropolis, perhaps the invasion can effectively be halted or even repelled. Those who wish to take up arms against the undead invaders should speak with a representative of the Argent Dawn to learn what regions need help and how the defense is holding up.
</summary>
    <author>
        <name>Noel</name>
        <uri>http://noeldavis.net</uri>
    </author>
            <category term="News" />
    
    <content type="html" xml:lang="en" xml:base="http://www.wow-camp.com/">
        <![CDATA[<p>This sounds like so much fun.  The World of warcraft website has new <a href=http://www.worldofwarcraft.com/info/events/scourgeinvasion/>information about the Scourge Invasion</a>.  Looks great.  This may be the best event ever!  No really!</p>

<blockquote>With each victory against the Scourge, the defense grows stronger. As more and more invasion attempts are beaten back by the defenders, the Argent Dawn will be able to bestow increasingly more powerful blessings upon those fighting the invaders. If the mortal races focus on clearing the Scourge camps all over the world that have sprung up beneath each necropolis, perhaps the invasion can effectively be halted or even repelled. Those who wish to take up arms against the undead invaders should speak with a representative of the Argent Dawn to learn what regions need help and how the defense is holding up.
</blockquote>]]>
        
    </content>
</entry>
<entry>
    <title>TenTonHammer&apos;s Guide to: The Ruins of Ahn&apos;Qiraj</title>
    <link rel="alternate" type="text/html" href="http://www.wow-camp.com/2006/06/tentonhammers_guide_to_the_rui.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.rootprompt.org/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=11" title="TenTonHammer's Guide to: The Ruins of Ahn'Qiraj" />
    <id>tag:www.wow-camp.com,2006://1.11</id>
    
    <published>2006-06-01T14:04:58Z</published>
    <updated>2006-06-02T02:43:54Z</updated>
    
    <summary>The Ruins of Ahn&apos;Qiraj are an incredibly fun, fast small group raid instance. It is very easy to complete the entire instance (once you understand the strategies) in an evening. Many of the bosses introduce very interesting fight mechanics and are in general a lot of fun, while not being overly difficult. In addition there is some very nice loot drops. These combine to make what is one of the most fun instances in the game, in my opinion. This is definitely an instance that you want to spend some time in, Blizzard got this one just right.</summary>
    <author>
        <name>Noel</name>
        <uri>http://noeldavis.net</uri>
    </author>
            <category term="Guides" />
    
    <content type="html" xml:lang="en" xml:base="http://www.wow-camp.com/">
        <![CDATA[<p>Very detailed guide to The Ruins of Ahn'Qiraj.  Includes information on the trash mobs and a page on each of the bosses.   If you like spoiler information this is for you.</p>]]>
        
    </content>
</entry>
<entry>
    <title>Dire Maul (DM) Tribute Run Guide</title>
    <link rel="alternate" type="text/html" href="http://www.wow-camp.com/2006/05/dire_maul_dm_tribute_run_guide.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.rootprompt.org/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=9" title="Dire Maul (DM) Tribute Run Guide" />
    <id>tag:www.wow-camp.com,2006://1.9</id>
    
    <published>2006-05-31T17:41:22Z</published>
    <updated>2006-05-31T23:00:46Z</updated>
    
    <summary>Very well done and concise guide too making a Dire Maul (DM) Tribute Run. Nice way to get some gear and perhaps some gold!...</summary>
    <author>
        <name>Noel</name>
        <uri>http://noeldavis.net</uri>
    </author>
            <category term="Guides" />
    
    <content type="html" xml:lang="en" xml:base="http://www.wow-camp.com/">
        <![CDATA[<p>Very well done and concise guide too making a <a href=http://www.gold-world-of-warcraft.com/dire-maul-dm-tribute-run-guide.html>Dire Maul (DM) Tribute Run</a>.  Nice way to get some gear and perhaps some gold!</p>]]>
        
    </content>
</entry>
<entry>
    <title>World of Warcraft Test Realm Client Patch 1.11.0</title>
    <link rel="alternate" type="text/html" href="http://www.wow-camp.com/2006/05/world_of_warcraft_test_realm_c.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.rootprompt.org/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=8" title="World of Warcraft Test Realm Client Patch 1.11.0" />
    <id>tag:www.wow-camp.com,2006://1.8</id>
    
    <published>2006-05-29T16:20:21Z</published>
    <updated>2006-05-31T16:48:22Z</updated>
    
    <summary>My hope is that most of these changes will go live in the next patch. Highlights include: Shadow of the Necropolis, mage tallent review, shaman tallent review, key rings, Light&apos;s Hope Chapel has been reworked, raid interface changes, and a...</summary>
    <author>
        <name>Noel</name>
        <uri>http://noeldavis.net</uri>
    </author>
            <category term="Test Realm Patches" />
    
    <content type="html" xml:lang="en" xml:base="http://www.wow-camp.com/">
        <![CDATA[<p>My hope is that most of these changes will go live in the next patch.   Highlights include: Shadow of the Necropolis,  mage tallent review, shaman tallent review, key rings, Light's Hope Chapel has been reworked, raid interface changes, and a bunch of Mac fixes.</p>]]>
        <![CDATA[<p>World of Warcraft Client Patch 1.11.0<br />
Shadow of the Necropolis</p>

<p>      Floating above the Plaguelands, the necropolis known as Naxxramas serves as the seat of one of the Lich King's most powerful officers, the dreaded lich Kel'Thuzad. Horrors of the past and new terrors yet to be unleashed are gathering inside the necropolis as the Lich King's servants prepare their assault. The Scourge marches again...<br />
      Naxxramas is the new 40-man raid dungeon that will present even the most experienced and powerful players with an epic challenge. </p>

<p>General</p>

<p>    * The cost to unlearn talents will now decay over time. This cost will be reduced by a rate of 5 gold per month to a minimum of 10 gold.<br />
    * After a disconnect from the server, it is now possible to log back in immediately, instead of receiving the message, "A character with that name already exists."<br />
    * Chain targeted spells and abilities (e.g. Multi-shot, Cleave, Chain Lightning) will no longer hit stealthed or invisible units unless visible to the caster.<br />
    * Fear: The calculations to determine if Fear effects should break due to receiving damage have been changed. The old calculation used the base damage of the ability. The new calculation uses the final amount of damage dealt, after all modifiers. In addition, the chance for a damage over time spell to break Fear is now significantly lower. Note that Fear continues to be roughly three times as likely to break on player targets as on non-player targets. In addition, Intimidating Shout now follows that player versus non-player distinction, while previously it did not.<br />
    * Periodic Healing: Spells which do periodic healing will now have their strength determined at the moment they are cast. Changing the amount of bonus healing you have during the duration of the periodic spell will have no impact on how much it heals for.<br />
    * Reflection: Effects which cause reflection will no longer reflect triggered effects separately from their base effects (eg. Impact, Improved Shadow Bolt, Aftermath, etc.)<br />
    * Optimization code known as "M2Faster" is now enabled by default. M2Faster can improve performance in crowded scenes when "Vertex Animation Shaders" is turned on. </p>

<p>Battlegrounds</p>

<p>    * Alterac Valley<br />
          o Most of the NPC guard units have been removed.<br />
          o Players now drop more quest items.<br />
          o Creatures that remain in Alterac Valley have had their hit points reduced.<br />
          o The buff that is periodically cast by each faction's Captain has been changed to a flat 20% hit point buff.<br />
          o Upgrading troops through armor scrap turn-ins will also now result in your team's General enabling a periodic buff to your melee and spell damage.<br />
          o This buff scales from 10% at the Seasoned unit level, 20% at the Veteran unit level, and 30% at the Champion unit level. </p>

<p>Druids</p>

<p>    * Innervate: This spell is now a base ability for all Druids, trainable at level 40. Any Druid who formerly had the Innervate talent now has the Swiftmend talent instead.<br />
    * Nature's Grace: You will no longer consume this effect when casting a spell which was made instant by Nature's Swiftness.<br />
    * Swiftmend: This new talent has been added to the Druid Restoration tree, replacing Innervate as the 31 point ultimate talent. It consumes a Rejuvenation or Regrowth aura to produce an instant heal.<br />
    * Enrage: Tooltip edited to clarify functionality. </p>

<p>Hunters</p>

<p>    * Counterattack (Survival Talent) - All ranks of this talent will now share the same cooldown.<br />
    * Scorpid Poison: Duration slightly lengthened.<br />
    * Changed the way hunter pet family armor bonuses and penalties are applied to allow the exact value from the Natural Armor talent to be applied correctly. This may result in a very slight loss of armor to some pets (less than a third of a percent).<br />
    * Improved Scorpid Sting: The aura from this Sting will now be removed (as intended) when a different Sting aura is placed on the victim. </p>

<p>Mages</p>

<p>    * Due to significant talent changes, mages will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced.<br />
    * Arcane Explosion is now instant cast and will no longer remove the Presence of Mind effect when used.<br />
    * Evocation - Is now available to all mages (via trainer), starting at level 20.<br />
    * Conjure Food now has a new rank (Rank 7) available in Stratholme.<br />
    * Frost Ward now has a new rank (Rank 5) available as item loot in dungeons.<br />
    * Mana Shield - Damage taken will now be absorbed by other absorb spells (e.g. Ice Barrier, Power Word: Shield) before being absorbed by Mana Shield.<br />
    * Dampen Magic - Damage and healing reduction increased on ranks 3 through 5.<br />
    * Amplify Magic - Damage and healing bonus increased on ranks 2 through 4.<br />
    * Counterspell - Fixed a bug that made Counterspell unresistable.<br />
    * Winter's Chill - Changed to increase crit chance by 1% per stack, but stacks up to 10 times.<br />
    * Improved Scorch - Duration of Fire Vulnerability increased to 30 seconds.<br />
    * Blast Wave: The bonus this spell receives from effects that increase spell damage has been increased.<br />
    * Cold Snap: This talent will now always clear the cooldown for Frost Ward, even if the cooldown was triggered by casting Fire Ward.<br />
    * Cone of Cold: The bonus this spell receives from effects that increase spell damage has been increased.<br />
    * Fire Ward: The amount of damage absorbed by this ward was increased substantially on all ranks.<br />
    * Frost Ward: The amount of damage absorbed by this ward was increased substantially on all ranks.<br />
    * Arcane Power: This ability will no longer stack with Power Infusion. If you gain both at the same time, Arcane Power will take precedence.<br />
    * Added a new level 60 quest available from Archmage Xylem in Azshara for mages.<br />
    * Fire Ruby now has a sell value and can be disenchanted. </p>

<p>Paladins</p>

<p>    * Benediction: This talent will no longer incorrectly provide a double discount to Seal of Justice.<br />
    * Blessing of Light: It is no longer possible for a target to appear to have multiple ranks of Blessing of Light. These multiple auras had no beneficial effect, merely causing confusion. Problems with targeting the spell when the caster has Blessing of Light effect on them have also been fixed.<br />
    * Divine Favor: It is no longer possible to cast this immediately after a healing spell and "retroactively" make it a critical hit.<br />
    * Illumination: When several critical effect healing spells are cast very quickly, you will now receive the correct mana refund for each one.<br />
    * Judgement of Command: Now consumes a charge of the Zandalarian Hero Charm. In addition, when this spell is resisted it will no longer erroneously still do damage.<br />
    * Judgement of Righteousness: Now consumes a charge of the Zandalarian Hero Charm.<br />
    * Seal of Command: Clarified tooltip.<br />
    * Vengeance: Seal of Command critical hits can now trigger this ability.<br />
    * Vindication: This effect will no longer be absorbed by Grounding Totem. </p>

<p>Priests</p>

<p>    * Lightwell - Casting time reduced. Lightwell object increased in size to make it easier to click; relative click radius decreased slightly.<br />
    * Mind Control: If you cast Power Word: Shield while Mind Controlling a target, the Recently Shielded aura will now appear on the correct target instead of yourself.<br />
    * Shadowguard: This Troll Priest racial spell now works with Vampiric Embrace, Blackout, and Shadow Weaving. In addition, the damage from Shadowguard will now consume charges of the Zandalarian Hero Charm's Unstable Power aura.<br />
    * Spirit of Redemption: This spell has a number of fixes: Priests prematurely leaving battlegrounds with this aura on will now receive the Deserter debuff (as intended); Priests in Spirit of Redemption form at the completion of a battleground will have the aura removed without dying; It will now work correctly with the Darkmoon Card Twisting Nether item, resurrecting you after Spirit of Redemption has run its course; If you should die underwater the Spirit of Redemption will no longer have a breath bar appear; the Warlock Drain Soul spell will terminate producing 1 shard when the Priest switches to Spirit of Redemption form; You will no longer have to wait 30 seconds for graveyard resurrection upon your first death while using Spirit of Redemption.<br />
    * Vampiric Embrace: This ability will no longer heal for damage caused when the target had no life remaining. </p>

<p>Rogues</p>

<p>    * Detect Traps is now a passive skill.<br />
    * Pick Pocket: This ability will no longer trigger effects on your target.<br />
    * Slice and Dice: This ability will no longer play its sound effect twice.<br />
    * Vanish: Cancelling your Stealth aura while Vanish is running will now cause Vanish to be canceled as well. </p>

<p>Warlocks</p>

<p>    * Shadow Ward now has a new rank (Rank 5) available as item loot in dungeons. The amount of damage absorbed by this ward was increased substantially on all ranks.<br />
    * Curse of Agony: The damage from this spell will now continue even if the caster dies or leaves the area.<br />
    * Emberstorm: This talent will now correctly increase the damage the Warlock takes from Hellfire.<br />
    * Hellfire: Aftermath can now be triggered by this spell.<br />
    * Improved Shadowbolt: Periodic damage spells and non-damaging spells will no longer consume charges of Shadow Vulnerability.<br />
    * Shadowburn: If you cast Drain Soul while this aura is on the victim, you will no longer receive two soul shards upon the victim's death.<br />
    * Soul Link: If your pet is banished, it will now break the Soul Link. In addition, Soul Link's tooltip has been clarified to indicate it only works with your imp, voidwalker, succubus, or felhunter. </p>

<p>Shaman</p>

<p>    * Due to significant talent changes, Shaman will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced.<br />
    * Searing Totem - Mana cost reduced.<br />
    * Disease Cleansing Totem - Duration increased.<br />
    * Fire Resistance Totem - Duration increased.<br />
    * Flametongue Totem - Duration increased.<br />
    * Frost Resistance Totem - Duration increased.<br />
    * Grace of Air Totem - Duration of ranks 1 and 2 increased.<br />
    * Nature Resistance Totem - Duration increased.<br />
    * Poison Cleansing Totem - Duration increased.<br />
    * Stoneskin Totem - Duration increased.<br />
    * Strength of Earth Totem - Duration of ranks 1 through 4 increased.<br />
    * Tremor Totem - Duration increased.<br />
    * Windfury Totem - Duration increased.<br />
    * Windwall Totem - Duration increased.<br />
    * Mana Spring Totem - Mana cost reduced.<br />
    * Healing Stream Totem - Mana cost reduced.<br />
    * Two-Handed Axes/Maces (Enhancement Talent) - Skill levels gained with these two weapons will now be retained if you decide to unspend this talent point and return to it later.<br />
    * Flame Shock - Damage over time portion of all ranks slightly increased. Mana cost of ranks 3 through 5 decreased. In addition, a new rank is available (Rank 6) from Upper Blackrock Spire.<br />
    * Improved Reincarnation (Restoration Talent) - Fixed a bug where rank 1 of this talent was not decreasing the cooldown properly.<br />
    * Rockbiter, Frostbrand, Flametongue and Windfury Weapon mana costs reduced.<br />
    * Elemental Fury: Tooltip now indicates it increases the critical damage for Searing Totem, Magma Totem, and Fire Nova Totem.<br />
    * Fire Nova Totem: This totem now receives increased damage from effects that increase the Shaman's spell damage.<br />
    * Grounding Totem: This totem will no longer reflect the Mage talent Combustion back onto the Mage.<br />
    * Healing Wave Totem: This totem now receives increased damage from effects that increase the Shaman's healing.<br />
    * Lightning Bolt: Mana cost reduced approximately 17%.<br />
    * Magma Totem: This totem now receives increased damage from effects that increase the Shaman's spell damage.<br />
    * Searing Totem: This totem now receives increased damage from effects that increase the Shaman's spell damage. </p>

<p>Warriors</p>

<p>    * Improved Revenge - Chance to stun at each rank changed to 15/30/45%.<br />
    * Bloodrage - Fixed a bug that caused Bloodrage to cost twice the intended health<br />
    * Sweeping Strikes: This spell has a number of fixes: When used in conjunction with Execute and the second victim is below 20% health, they will be hit with the full Execute amount. If the second victim is not below 20% health, they will be hit with normal melee swing damage; If the ability you are using does not deal damage, it will not use a charge of Sweeping Strikes; The extra attack it generates when used with Whirlwind now has the correct damage range; The additional attacks generated by this ability will now properly take into account the armor of the second target.<br />
    * Whirlwind - When this ability is used with Sweeping Strikes, it will burn only one charge of Sweeping Strikes and will generate only one additional attack.<br />
    * Retaliation - This ability will now function correctly at full melee range.<br />
    * Intimidating Shout - The cowering in fear effect will no longer be applied when the target resists this shout.<br />
    * Shield Slam: This ability now costs 20 rage to use and the damage it does is modified by attack power (normalized to 2.2 speed). However, the base damage has been reduced. It generates more threat per rage and more damage per rage than it did previously.<br />
    * Flurry - The tooltip for this talent has been adjusted to indicate it only works on normal melee swings. And ranks 1 through 4 of this talent will now activate correctly again. Your haste will now last only the intended next 3 swings. </p>

<p>Items</p>

<p>    * Key rings have been added to the game.<br />
          o Level 1-39 = 4 slots<br />
          o Level 40-49 = 8 slots<br />
          o Level 50-60 = 12 slots <br />
    * Stack sizes have been updated:<br />
      Stacks of 20<br />
          o Leather (Light, Medium, etc.)<br />
          o Cured Hides (Light, Medium, etc.)<br />
          o Shards (Small Brilliant, etc.)<br />
          o Enchanting Dusts (Strange, Illusion, etc.)<br />
          o Flash Powder<br />
          o Rogue Poisons (Instant, Crippling, etc.)<br />
          o Rogue Poison Reagents (Essence of Pain, Deathweed, etc.) <br />
      Stacks of 10<br />
          o Hides (Light, Medium, etc.) <br />
    * We have re-evaluated the mechanics of consumable items in the game and concluded that these should work in a more intuitive manner. As such, most items that can not be equipped with right click abilities have been streamlined into one of three categories. Using an item of a particular category will trigger a shared cooldown among all other items in the same category. The categories break down as follows with category cooldowns as listed.<br />
          o Potions 2 minutes: This includes items such as Health Potion, Mana Potion, Invisibility Potion and Mighty Rage Potion.<br />
          o Aggressive 1 minute: This includes items such as explosives, Really Sticky Glue and Discombobulator Ray.<br />
          o Non-Aggresive 2 minutes: This includes items such as Healthstone, Night Dragon's Breath, Whipper Root Tuber and Target Dummy. <br />
    * Many items that can be equipped have had their cooldown category removed and will be controlled exclusively by the item's self cooldown. For example, the Gnomish Mind Control Cap should no longer trigger the cooldown of the Talisman of Arathor.<br />
    * We have re-evauluated the class specific quest rewards for both Zul'Gurub and Ahn'Qiraj Ruins. To bring them more in line with the effort required to attain them we have upgraded the superior items to epic quality.<br />
    * All food/drink can be eaten while silenced. Previously some food/drink could not be consumed when under the effect of a silence.<br />
    * The Gnomish Mind Control Cap may now only be used on targets that are not in combat.<br />
    * An updated set of armor rewards have been added to vendors for Honor ranks 7, 8, and 10.<br />
    * The armor rewards for Honor ranks 12 and 13 have been increased in level and stat point allocation. </p>

<p>Professions</p>

<p>    * Four new nature resist cloth armor recipes have been added to the merchants at Cenarion Hold for those with high Cenarion Circle reputation.<br />
    * Three new nature resist leather armor recipes have been added to the ghost leatherworker of Silithus for those with high Cenarion Circle reputation.<br />
    * Three new nature resist plate recipes have been added to the merchants at Cenarion Hold for those with high Cenarion Circle reputation.<br />
    * The two-handed agility Enchanting recipe now provides a green glow on those weapons.<br />
    * When a paladin is replaced by their Evil Twin due to transporter malfunction, they can no longer revert to their normal self using divine shield.<br />
    * Tranquil Mechanical Yetis are no longer unique. </p>

<p>Quests</p>

<p>    * Light's Hope Chapel has been revamped and is now a fully functional quest hub.<br />
          o A new mailbox has been added.<br />
          o The chapel is now flagged as an inn.<br />
          o A guard system is in place.<br />
          o New vendors have been added. <br />
    * Dozens of new quests have been added to Light's Hope.<br />
    * New quests available in Zul'Gurub and Light's Hope Chapel for head and leg resistance enchantments.<br />
    * Several new tradeskill quests have been added to assist players in obtaining frost resistance armor and items.<br />
    * A new LEGENDARY item quest has been added! Casters rejoice (and druids too)! </p>

<p>Raids and Dungeons</p>

<p>    * Zul'Gurub<br />
          o Class specific armor quests given by the Zandalarian trolls of Yojamba Isle no longer require Bijous or Coins for completion. Armor quests now only require a Primal Hakkari piece and appropriate faction with Zandalar.<br />
          o Class specific enchantments given by Zanza the Restless no longer require Arcanum (Librams) from Dire Maul. The requirements have been changed to items found within Zul'Gurub. Speak with Zanza the Restless for more information.<br />
          o The various clan speakers (Bloodscalp Speaker, Sandfury Speaker, etc) have had their hit points reduced considerably.<br />
          o Zandalarian Armor Replacement - Because of the changes made to the armor rewards from the Paragons of Power quests, the trolls of Yojamba Isle will now offer to replace pieces of armor that have been lost or deleted.<br />
          o After careful consideration we have decided to add an additional loot table to the High Priests of Zul'Gurub. Players should now see two items in addition to the tokens when slaying these bosses. <br />
    * Ruins of Ahn'Qiraj<br />
          o Ossirian the Unscarred - There is a new crystal that will be visible before the encounter begins. Players can use this crystal just like any other crystal in the encounter, but it cannot come back up during the encounter.<br />
          o Ruins of Ahn'Qiraj Class Set Reward Replacement - Because of the changes made to the rewards from the Ruins of Ahn'Qiraj class set quests, players can obtain replacements for lost or deleted quest rewards from Warden Haro, Keyl Swiftclaw, and Windcaller Yessendra in Cenarion Hold. </p>

<p>User Interface</p>

<p>    * Text that a raid leader sends to chat will now be displayed in a different color and will have the [Raid Leader] label.<br />
    * There is now a new raid warning chat channel available to raid leaders and assistants. Text that is sent to this channel will appear in the center of the screen for all players in the raid. The channel is called raid warning and text can be sent to it with "/rw"<br />
    * Raid leaders now have a Ready Check button on their raid interface. This can also be sent with /readycheck from the chat line. A ready check sends an "Are you ready?" Yes/No dialogue to all players in the raid. The raid leader will get feedback in 30 seconds on all the players who were not ready or who did not respond.<br />
    * Players now have a Raid Info button on their raid interface that functions the same way /raidinfo worked before. This function will display a pane showing all of the raid instances that a player is saved to, rather than displaying it to the chat window.<br />
    * Players in a party may now select an option that allows them to reset an instance.<br />
          o You only get the reset instance option if you are a party leader.<br />
          o The UI option appears if you are a party leader, you have one or more instances open, and you are not currently in an instance.<br />
          o The UI option is a right-click option off of your own portrait (like party loot options).<br />
          o You get a warning dialogue when you select this option asking if you really want to reset all instances.<br />
          o If you select reset all instances, all non-raid instances will be reset to their starting condition. </p>

<p>World Environment</p>

<p>    * New flight paths can be found at Ratchet and Marshall's Refuge, Un'Goro Crater.<br />
    * Flight paths added between:<br />
          o Morgan's Vigil - Lakeshire<br />
          o Revantusk Village - Light's Hope Chapel<br />
          o Aerie Peak - Chillwind Point<br />
          o Stonetalon Peak - Nijel's Point<br />
          o Cenarion Hold - Feathermoon Stronghold<br />
          o Cenarion Hold - Camp Mojache<br />
          o Cenarion Hold - Un'Goro Crater<br />
          o Gadgetzan - Un'Goro Crater<br />
          o Crossroads - Ratchet<br />
          o Theramore - Ratchet<br />
          o Ratchet - Talendris Point<br />
          o Moonglade - Talonbranch<br />
          o Splintertree - Valormok<br />
          o Hammerfall - Revantusk Village<br />
          o Camp Mojache - Freewind Post </p>

<p>Macs</p>

<p>    * "Maximized Windowed Mode" on a multiple display setup now leaves extra displays available for desktop use.<br />
    * In windowed mode, the window position and size is now saved on exit.<br />
    * Command-clicking the zoom button in windowed mode will now toggle amongst a few standard sizes.<br />
    * The desktop is no longer displayed when switching between full-screen resolutions.<br />
    * Cinematic support on 10.4.x systems has been revised to use CoreVideo for playback.<br />
    * Fixed a bug that could disrupt window sizes of other apps and desktop icons when switching in and out of fullscreen mode.<br />
    * Keyboard event processing has been improved and is less likely to drop keystrokes.<br />
    * The config.wtf variable "screenshotFormat" allows the user to choose "png", "jpeg", or "tga" (Targa) format for screen shots.<br />
    * Fixed an issue in WoW where pasting in multi-line text from the clipboard would result in one long line of text in the text view.<br />
    * Fixed an issue where international characters were not being copied and pasted correctly in some situations.<br />
    * Conditional support for future OpenGL performance enhancements in OS X. </p>]]>
    </content>
</entry>
<entry>
    <title>World of Warcraft Client Patch 1.10.2</title>
    <link rel="alternate" type="text/html" href="http://www.wow-camp.com/2006/05/world_of_warcraft_client_patch.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.rootprompt.org/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=5" title="World of Warcraft Client Patch 1.10.2" />
    <id>tag:www.wow-camp.com,2006://1.5</id>
    
    <published>2006-05-25T16:02:46Z</published>
    <updated>2006-05-31T16:05:46Z</updated>
    
    <summary>Lots of bug fixes in this patch. Just about every class had something changed....</summary>
    <author>
        <name>Noel</name>
        <uri>http://noeldavis.net</uri>
    </author>
            <category term="Patches" />
    
    <content type="html" xml:lang="en" xml:base="http://www.wow-camp.com/">
        <![CDATA[<p>Lots of bug fixes in this patch.   Just about every class had something changed.</p>]]>
        <![CDATA[<p>World of Warcraft Client Patch 1.10.2</p>

<p>    General</p>

<p>        * Guild Recruitment channel functionality has been improved to be turned off for players already in guilds, and turned on for players not in guilds by default.<br />
        * Fixed a bug which caused players to drop from combat after destroying a totem.<br />
        * Fixed a soft-lock bug that occurred under certain conditions when players were near ships, zeppelins, elevators, and the Deeprun Tram. </p>

<p>    Mages</p>

<p>        * Arcane Power: This aura will no longer stack with Power Infusion. If you use it, Arcane Power's aura will replace Power Infusion's aura.<br />
        * Ignite should now proc correctly when landing a critical strike with a fire spell. </p>

<p>    Paladins</p>

<p>        * Holy Shock will now be guaranteed to crit when used offensively while Divine Favor is active.<br />
        * Eye for an Eye will now properly produce its damage effect on the attacking caster. </p>

<p>    Priests</p>

<p>        * Inner Fire: Rank 3 will no longer have charges consumed when Power Word: Shield is active.<br />
        * Power Infusion: This aura will no longer stack with Arcane Power. If you attempt to cast it on someone with Arcane Power, the spell will fail.<br />
        * Starshards: Ranks 1 and 2 inadvertently received too much bonus from spell damage, while Rank 7 received no bonus from spell damage. Each of those ranks are now fixed to receive the correct bonus. </p>

<p>    Rogues</p>

<p>        * Fixed a bug which prevented Vanish from working properly under certain conditions.<br />
        * Seal Fate will now correctly provide a bonus combat point upon landing a critical strike. </p>

<p>    Warlocks</p>

<p>        * Improved Shadow Bolt will now proc properly after landing a critical strike with Shadow Bolt. </p>

<p>    Warriors</p>

<p>        * Rage generated from Unbridled Wrath and Shield Specialization will now display properly in the combat log. </p>

<p>    Mac</p>

<p>        * Fixed a client crash caused by weather effects when running OS 10.3.9. </p>

<p>    World Environment</p>

<p>        * Players should no longer become dismounted while riding through certain areas of the Undercity.<br />
        * Fixed a number of clipping issues and awkward turns discovered throughout various chained flight paths.<br />
        * Certain creatures in Eastern Plaguelands weren't providing reputation gain with the Argent Dawn. This has been fixed. </p>]]>
    </content>
</entry>
<entry>
    <title>World of Warcraft Client Patch 1.10.1</title>
    <link rel="alternate" type="text/html" href="http://www.wow-camp.com/2006/05/world_of_warcraft_client_patch_1.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.rootprompt.org/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=6" title="World of Warcraft Client Patch 1.10.1" />
    <id>tag:www.wow-camp.com,2006://1.6</id>
    
    <published>2006-05-01T16:06:16Z</published>
    <updated>2006-05-31T16:09:42Z</updated>
    
    <summary>More bug fixes for your gaming pleasure....</summary>
    <author>
        <name>Noel</name>
        <uri>http://noeldavis.net</uri>
    </author>
            <category term="Patches" />
    
    <content type="html" xml:lang="en" xml:base="http://www.wow-camp.com/">
        <![CDATA[<p>More bug fixes for your gaming pleasure.</p>]]>
        <![CDATA[<p>World of Warcraft Client Patch 1.10.1</p>

<p>    Druids</p>

<p>        * Nature's Grace will now correctly trigger after every spell critical strike.<br />
        * Fixed a bug that occasionally prevented the Omen of Clarity talent from casting. </p>

<p>    Paladins</p>

<p>        * Fixed a bug that occasionally prevented the Seal of Command talent from casting. </p>

<p>    Warriors</p>

<p>        * Fixed a bug where the Deep Wounds talent did not trigger "on next melee" attacks when the player had initial aggro. </p>

<p>    Items</p>

<p>        * Thick Obsidian Breastplate: The effect from this item will now properly trigger from the Warlock "Death Coil" spell.<br />
        * Jagged Obsidian Shield is now Bind on Equip. </p>

<p>    Professions</p>

<p>        * Blacksmithing: Titanic Leggings Pattern will now drop slightly less frequently. </p>

<p>    User Interface</p>

<p>        * Fixed a bug that crashed the client when players in Moonkin, Noggenfogger, Gordok Ogre Suit, Hallow's End form/costume attempted to create a guild tabard.<br />
        * Fixed a bug that could crash the client when switching between windowed and full screen mode, involving third-party UI using DXT textures in .BLP files.<br />
        * Fixed a bug that caused an increase in UI Addon memory usage. Memory usage has been reduced to previous levels.<br />
        * Fixed a bug that could potentially crash the client when certain friend list notifications were received.<br />
        * In Simple Chat mode, the chat window and combat log should now again be in alignment.<br />
        * Fixed a bug that caused the combat log window to interfere with side action bars when opening large windows.<br />
        * The raid window will now properly come into focus on top of the raid group pullout.<br />
        * The rest bonus indicator will now properly appear when a faction is shown on the experience bar.<br />
        * Fixed a bug that was causing an error message to appear when opening the Alterac Valley battle map.<br />
        * Food, drink, and mount icons placed on action bars are now properly grayed out when the player is in combat. </p>

<p>    World Environment</p>

<p>        * The Prophet Skeram is now properly affected by "Curse of Tongues" and "Mind-Numbing Poison."<br />
        * Fixed a bug that occasionally permitted players to mount in indoor areas.<br />
        * Fixed a bug that did not properly discount subsequent legs on chained flight paths according to reputation level. </p>

<p>    Bug Fixes</p>

<p>        * Fixed a bug that could potentially crash the client during a login attempt if the available realm list changed around the same time.<br />
        * Fixed a bug that could potentially crash the client when certain combinations of models and lighting were in effect. </p>]]>
    </content>
</entry>
<entry>
    <title>World of Warcraft Client Patch 1.10.0</title>
    <link rel="alternate" type="text/html" href="http://www.wow-camp.com/2006/04/world_of_warcraft_client_patch_2.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.rootprompt.org/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=7" title="World of Warcraft Client Patch 1.10.0" />
    <id>tag:www.wow-camp.com,2006://1.7</id>
    
    <published>2006-04-28T16:10:21Z</published>
    <updated>2006-05-31T16:12:48Z</updated>
    
    <summary>The mother of all patches! Lots of very cool things including: Questable high quality armor sets, Weather, Final Destination Flight Paths, and much much more....</summary>
    <author>
        <name>Noel</name>
        <uri>http://noeldavis.net</uri>
    </author>
            <category term="Patches" />
    
    <content type="html" xml:lang="en" xml:base="http://www.wow-camp.com/">
        <![CDATA[<p>The mother of all patches!   Lots of very cool things including:  Questable high quality armor sets, Weather, Final Destination Flight Paths, and much much more.</p>]]>
        <![CDATA[<p>World of Warcraft Client Patch 1.10.0</p>

<p>    New High-Level Armor Sets!</p>

<p>          Adventurers of Azeroth can now quest to upgrade their previous Rare-quality Dungeon set to a new, higher-quality set, including epic gear! These tasks include all-new boss encounters, so prepare your finest group of dungeon-delvers and prepare for a challenge!</p>

<p>          Click here to see the new armor and their stats. </p>

<p>    Weather!</p>

<p>          Weather has been introduced in the following areas around Azeroth:<br />
              o Elwynn Forest<br />
              o Tirisfal Glades<br />
              o Dun Morogh<br />
              o Darkshore<br />
              o Alterac Mountains<br />
              o Stranglethorn Vale<br />
              o Feralas<br />
              o Un'Goro Crater<br />
              o Tanaris<br />
              o Winterspring<br />
              o Ahn'Qiraj <br />
          We will be adding more weather to the world as time progresses; this is simply the beginning! </p>

<p>    High-Level Instance Changes</p>

<p>          Along with the new Armor Sets, the high-level 5-10 man dungeons have received some changes regarding loot. Many items have been improved in quality and use. In addition, several epic items, such as Headmaster's Charge and the Runeblade of Baron Rivendare, have had their drop rates significantly increased. In order to preserve the challenge of these dungeons, they have had their instance caps lowered. Stratholme, Scholomance, and Blackrock Depths now allow a maximum of five players inside, and Blackrock Spire allows a maximum of ten. </p>

<p>    Quest Experience to Gold Conversion at Level 60</p>

<p>          Previously, quest experience was wasted if one completed a quest at level 60. In this patch, any quests done at maximum level will have their experience reward converted to a healthy amount of gold, thus adding additional incentive to completing those quests in your log once you hit 60. </p>

<p>    New Final Destination Flight Paths!</p>

<p>          If you're making several jumps to get to your destination, you will now be able to choose that flight path from your initial Flight Master. The costs will remain the same, but you no longer need to manually click on each path. The UI has also been improved significantly. </p>

<p>    General</p>

<p>        * All spells/abilities that remove existing effects (e.g. Dispel Magic, Cleanse, Remove Curse etc...) will now verify that there is an effect that can be removed before casting.<br />
        * You will no longer lose your current target when affected by a crowd control spell (e.g. Fear, Polymorph etc...).<br />
        * Various tooltips updated.<br />
        * Pets no longer modify your reputation if you kill them.<br />
        * You no longer teleport to your flight destination when hit by snowballs.<br />
        * Passive damage effects like Oil of Immolation will cause creatures to attack when they are hit.<br />
        * Turning off the At-War flag will no longer stop neutral guards from attacking you.<br />
        * Trying to spoof item links will disconnect you.<br />
        * Fixed error message when attempting to start melee combat while unable to attack.<br />
        * Channelled spells are cancelled when a rogue vanishes.<br />
        * Channelled spells are cancelled when you zone.<br />
        * Damage over time spells are no longer affected by changes in equipment after the cast.<br />
        * You are no longer kept in combat while on auto-attack at long range.<br />
        * Area effect spells and abilities will no longer consider totems as valid targets.<br />
        * Charm spells on charmed creatures are no longer available to the players that charm them.<br />
        * Fixed a bug which could cause lava flows to be improperly rendered or invisible.<br />
        * Traps can now be detected in the same way stealthed units can be detected.<br />
        * Stealth and Invisibility effects will now be canceled at the beginning of an action (spellcast, ability use etc...), rather than at the completion of the action.<br />
        * Reputation will no longer be gained if a pet kills a monster without aid.<br />
        * Added support for widescreen video resolutions.<br />
        * New Blizzard Background Downloader added to World of Warcraft. For more information regarding the Blizzard Background Downloader, please visit: http://www.blizzard.com/support/wow/?id=aww01954p </p>

<p>    PvP & Battlegrounds</p>

<p>        * Alterac Valley<br />
              o Flavor items from player loot in Alterac Valley will now stack and can be sold for a small value. These are items like Documents from Boomstick Imports, Worn Running Shoes, etc.<br />
              o Players in Alterac Valley will no longer drop Darkspear Troll Mojo, Dwarf Spines, Forsaken Hearts, Human Bone Chips, Orc Teeth, etc. and the quests have been removed for these items. Instead when a player is slain in Alterac Valley, any enemies that were in that player's threat list will gain 1 point of reputation with either the Frostwolf or Stormpike factions.<br />
              o Frostwolf and Stormpike faction will now be gained by killing players of the opposite faction. Reputation will no longer be split up among the entire raid group.<br />
              o Tower Banners in Alterac Valley can no longer be used through walls.<br />
              o Korrak the Bloodrager and his band of trolls have packed up their bags and left Alterac Valley for greener pastures. <br />
        * Arathi Basin<br />
              o The Horde can no longer bypass the gate before the match officially begins. <br />
        * The reputation gain in Warsong Gulch and Arathi Basin has been significantly increased.<br />
        * Several Civilian NPCs that would assist the guards in attacking players no longer do so. </p>

<p>    Druids</p>

<p>        * Healing Touch - Mana cost on all ranks reduced approximately 9%.<br />
        * Ravage - Can no longer be dodged, parried, or blocked.<br />
        * Cure Poison - Can no longer be cast while in Moonkin form.<br />
        * Gift of the Wild - Range and area of effect increased.<br />
        * Rip - Is now properly considered a Bleed effect.<br />
        * All shapeshift forms can now use equipped items.<br />
        * Nature's Swiftness - Now makes Rebirth and Soothe Animal spells instant cast.<br />
        * Bear Form and Dire Bear Form - It is no longer possible at very low health to die when shifting out of these forms.<br />
        * Pounce - This ability will no longer apply its bleed effect when the attack misses or is dodged.<br />
        * Some creature Mana Drain spells were previously able to mana drain druids in forms that do not display mana. That has been fixed.<br />
        * Previously, shifting into an animal form granted a one-second immunity to roots and snares. That has been changed to dispelling roots and snares.<br />
        * A new level 52 druid quest that takes place in Un'Goro crater has been added. </p>

<p>    Hunters</p>

<p>        * The Hunter's Flare spell now has a visual effect for the duration that it is active.<br />
        * Multi-Shot - This ability now has its attack power normalized the same as melee instant attacks. This means that the attack power contribution from all ranged weapons will be the same, no matter what their speed. All weapons will contribute attack power as if they were 2.8 speed. Weapons slower than 2.8 speed will do slightly less damage than previously; weapons faster than 2.8 speed will do slightly more damage.<br />
        * Aimed Shot - This ability now has its attack power normalized the same as melee instant attacks. This means that the attack power contribution from all ranged weapons will be the same, no matter what their speed. All weapons will contribute attack power as if they were 2.8 speed. Weapons slower than 2.8 speed will do slightly less damage than previously; weapons faster than 2.8 speed will do slightly more damage.<br />
        * Improved Aspect of the Hawk - The buff from this talent has had its duration increased from 8 seconds to 12 seconds. Note that the haste it provides does not begin until the second shot after the triggering shot. This change is to compensate for that delay.<br />
        * Hunter's Mark - This spell no longer triggers procs on the spell caster. This was being abused to land debuffs without getting on the creature's hate list.<br />
        * Claw and Bite - Pets using these abilities will now generate the correct amount of threat. Only ranks 7 and 8 of claw were generating the correct amount previously.<br />
        * Bestial Wrath - No longer generates threat for the Hunter.<br />
        * New high-level boars now exist in the Eastern Plaguelands and have a new rank 6 version of the pet ability: Charge.<br />
        * The special turtle ability Shell Shield has been improved to no longer root or pacify the turtle, but instead apply a 30% melee slow for the duration of the effect. Cooldown has been improved from 5 minutes to 3 minutes.<br />
        * Freezing Traps are now affected by diminishing returns.<br />
        * Pet Frenzy - This effect will now trigger off any kind of critical hit by the pet.<br />
        * Fixed problem where a tamed pet would be lost if the hunter died as the tame completed.<br />
        * Distract no longer rotates hunters who have feigned death.<br />
        * Hunter traps now use the same rules as stealth rather than being invisible. Detect Trap has been changed to reflect this. </p>

<p>    Mages</p>

<p>        * Improved Frost Ward - This ability now functions properly again.<br />
        * Improved Fire Ward - This ability now functions properly again.<br />
        * Detect Magic - This spell no longer triggers procs on the spell caster. This was being abused to land debuffs without getting on the creature's hate list.<br />
        * Ignite - This talent will now only trigger off fire damage generated by mage spells. In addition, when a fire spell is reflected back at the caster, the caster will now correctly receive the Ignite damage.<br />
        * Arcane Brilliance - Range and area of effect increased.<br />
        * Impact - When a fire spell is reflected back at the caster, the caster will now correctly receive the Impact effect. </p>

<p>    Paladins</p>

<p>        * Blessing of Light - Different ranks of this spell were stacking without causing additional effect. It was never intended for them to be able to stack, so they can no longer stack.<br />
        * Judgement of Justice - This judgement will now always hit.<br />
        * Righteous Fury - Righteous Fury will now always generate the correct amount of additional threat on all holy damage. There were some abilities, such as Retribution Aura, where this did not work correctly.<br />
        * Holy Shock - This ability now works with Divine Favor and Illumination.<br />
        * Holy Shield - Mana cost reduced approximately 15%. The effect now has a small bonus coefficient from spell damage items and effects.<br />
        * Eye for an Eye - This talent can now trigger while you are mounted.<br />
        * Blessing of Sacrifice - This Blessing can no longer be used to prevent the death of a target that is supposed to die for a spell effect (e.g.: Sacrifice, Demonic Sacrifice, Divine Intervention, Ritual of Doom).<br />
        * Seal of Command - Will now be able to proc when the Paladin is silenced.<br />
        * Improved Seal of Righteousness - Tooltip updated to reflect actual functionality. This talent increases Seal of Righteousness and Judgement of Righteousness by 3-15%.<br />
        * Lay on Hands - Range increased.<br />
        * Divine Intervention - Range increased.<br />
        * Holy Shield - Tooltip updated to reflect that damage caused by Holy Shield causes 20% additional threat. This has been active since 1.9, but was undocumented.<br />
        * All Greater Blessings now have increased range.<br />
        * Holy Shock - Mana cost reduced.<br />
        * Most creatures that were previously immune to Scorpid Sting are now also immune to the Paladin Talent Vindication.<br />
        * Fixed problem where occasionaly repeated casts of Consecration will not deal damage.<br />
        * If a paladin avoids damage with Divine Shield, Eye for an Eye will not react.<br />
        * Fixed stacking of paladin auras so they overlap, but only the best aura in a given category is in effect. </p>

<p>    Priests</p>

<p>        * Due to significant talent changes, Priests will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced.<br />
        * All racial priest spell replacements have had their training costs reduced.<br />
        * Prayer of Fortitude - Range and area of effect increased.<br />
        * Holy Fire - Is now available to all priests, starting at level 20.<br />
        * Mind Soothe - Is now instant cast.<br />
        * Shadowform - Now reduces all physical damage taken (melee and ranged), as the tooltip suggests.<br />
        * Feedback (Human) - Redesigned. The priest surrounds himself with anti-magic energy. Any successful spell cast against the priest will burn mana from the attacker and cause Shadow damage.<br />
        * Elune's Grace (Night Elf) - Now also increases chance to dodge. Ranged damage reduction increased, duration decreased, mana cost decreased, now has a cooldown.<br />
        * Shadowguard (Troll) - Is now instant cast. Updated tooltip to reflect that damage caused by Shadowguard causes no threat. This was previously the case, but was undocumented.<br />
        * Inner Fire - Redesigned. Now increases armor by a significant amount but has 20 charges. Each melee or ranged damage hit will remove a charge. Lasts 10 minutes, mana cost increased.<br />
        * Desperate Prayer (Dwarf/Human) - Cooldown reduced.<br />
        * Touch of Weakness (Undead) - Now a 10 min. buff on the caster that is triggered when they are struck in melee. The effect is otherwise the same. Mana cost decreased substantially.<br />
        * Hex of Weakness (Troll) - Now also applies a -20% healing modifier in addition to its normal effect. The healing debuff does not stack with the warrior's Mortal Strike ability, although the damage penalty now stacks with either Touch of Weakness or Curse of Weakness. Mana cost decreased substantially.<br />
        * Starshards (Night Elf) - This spell now works like Curse of Agony, with lower initial damage which increases as the duration continues. Mana cost dropped approximately 30% on all ranks. Ranks 1 and 2 increased to 6 second duration. Damage increased approximately 17%.<br />
        * Lesser Heal - Mana cost dropped approximately 9%.<br />
        * Heal - Ranks 2, 3, and 4, cast time reduced to 3 seconds. Rank 1 mana cost dropped approximately 9%. Rank 2, 3, and 4 the healing amount has been reduced to generate the same amount of healing per cast time as before the cast time was reduced. Rank 2, 3, and 4, the mana cost was reduced to cost approximately 9% less mana per point of healing generated. The net effect on all ranks is that the healing per mana is 10% higher, the cast time is limited to 3 seconds, and the healing per second is unchanged. Note that spells with less than 3.5 second cast time will not receive the full bonus from plus healing items.<br />
        * Greater Heal - Cast time reduced to 3 seconds. Healing and Mana cost reduced so that the healing per second is unchanged, but the healing per mana is increased approximately 10%. Note that spells with less than 3.5 second cast time will not receive the full bonus from plus healing items.<br />
        * Vampiric Embrace - Damage resisted by the target will no longer be counted as damage caused for the purposes of the healing from this ability.<br />
        * Power Word: Shield - This spell will now get a small bonus from items and effects which increase your healing.<br />
        * Holy Nova - Self cooldown on this spell removed. Mana cost increased.<br />
        * Devouring Plague - No longer keeps players in combat for its duration. </p>

<p>    Rogues</p>

<p>        * Applying Rogue poisons will no longer break Stealth.<br />
        * Slice and Dice - This ability can no longer be blocked, dodged, or parried, and cannot miss. If you attempt to use this ability when your target is dead, you will now receive an error message instead of displaying the spell animations.<br />
        * Sap - Lightning Shield will no longer break Stealth when the Sap is resisted.<br />
        * Remorseless Attacks - This ability will no longer trigger off killing creatures that do not award experience, or players that do not award honor.<br />
        * Distract - This ability will no longer trigger a Shaman's Lightning Shield (which caused the Rogue to lose stealth).<br />
        * Blade Flurry - The additional attacks generated by this ability will now properly take into account the armor of the second target.<br />
        * Blind - Now considered a ranged attack. It can no longer be dodged or parried.<br />
        * Creatures will no longer get one hit on a rogue before cheap shot takes effect. </p>

<p>    Shaman</p>

<p>        * Lightning Shield - Bonfires and other environmental damage sources will no longer consume charges of the Lightning Shield. Warsong Gulch power-ups will also no longer consume the charges.<br />
        * Grounding Totem - This totem will no longer absorb the procs from: Frostguard, Annihilator, Bludgeon of the Grinning Dog, The Chief's Enforcer, The Judge's Gavel, Hammer of the Titans, Blackblade of Shahram, and Bonereaver's Edge. Tooltip updated to be more clear.<br />
        * Flurry - Your haste will now last only the intended next 3 swings.<br />
        * Healing Wave - Mana cost on all ranks reduced approximately 9%.<br />
        * Shaman can now use equipped items while in Ghost Wolf form.<br />
        * Shaman will no longer stop falling when they use a Sentry Totem. </p>

<p>    Warlocks</p>

<p>        * Curse of Agony - The damage over time component of this curse will now only trigger periodic triggerable procs.<br />
        * Shadowburn - The debuff which produces the soul shard upon death is now visble to the player and has a 5 sec duration. The Warlock will no longer sometimes receive two soul shards upon the victim's death. Targets which do not grant experience or honor will no longer produce shards.<br />
        * Rain of Fire - This ability will correctly trigger Pyroclasm again.<br />
        * Master Demonologist - Pets that were crowd controlled at the moment of summon prevented you from receiving the buff from this talent. That has been fixed.<br />
        * Curse of Doom - This curse can no longer be cast on players who are under the control of a creature.<br />
        * Shadowburn - This spell will no longer apply its debuff to the creature when the spell is resisted. Targets which do not grant experience or honor will no longer produce shards.<br />
        * Curse of Weakness - Mana cost decreased substantially.<br />
        * Curse of Recklessness - Mana cost decreased.<br />
        * Creatures immune to fear are now also properly immune to the fear effect of Death Coil.<br />
        * Suffering (Voidwalker) - Radius increased, tooltip updated.<br />
        * Death Coil - The horrify component no longer affects undead creatures (they've seen it all before.)<br />
        * Siphon Life - No longer keeps players in combat for its duration.<br />
        * Improved Shadow Bolt - When a fire spell is reflected back at the caster, the caster will now correctly receive the Shadow Vulnerability effect. </p>

<p>    Warriors</p>

<p>        * Execute - This ability will now work with Sweeping Strikes again. If the second victim is below 20% health, they will be hit with the full Execute amount. If the second victim is not below 20% health, they will be hit with normal melee swing damage.<br />
        * Whirlwind - When this ability is used with Sweeping Strikes, it will burn only one charge of Sweeping Strikes and will generate only one additional attack.<br />
        * Flurry - Ranks 1 through 4 of this talent will now activate correctly again.<br />
        * Retaliation - This ability will now function correctly at full melee range.<br />
        * Intimidating Shout - The cowering in fear effect will no longer be applied when the target resists this shout. In addition, this shout will now affect a maximum of 5 targets.<br />
        * Flurry - Your haste will now last only the intended next 3 swings.<br />
        * Sweeping Strikes - The additional attacks generated by this ability will now properly take into account the armor of the second target. </p>

<p>    Items</p>

<p>        * Relics have been introduced to the game. These are class specific items for Druids, Paladins, and Shaman which can be equipped in the ranged slot. Currently there are a handful for each class which can be found scattered throughout Blackrock Depths, Blackrock Spire, Dire Maul, Scholomance, Stratholme, and The Temple of Ahn'Qiraj. We hope that you enjoy the first round of available relics and we will continue to add more in future patches.<br />
        * Many items in Blackrock Depths, Stratholme, Scholomance, and Blackrock Spire have been re-evaluated and adjusted to make them more appealing. In addition several new items have been added to all of these instances.<br />
        * The following item sets have had their set bonuses adjusted: Valor, Magister's, Lightforge, Shadowcraft, Dreadmist, Devout, Wildheart, Beaststalker, and Elements.<br />
        * The locations of some of the waist, wrist, and hand slot pieces of the dungeon armor sets have been moved from their old creatures, including the Lightforge Gauntlets and the Magister's Boots. Additional creature types can also drop many of the previously difficult to obtain armor pieces.<br />
        * All of the hand slot items in the dungeon armor sets are now bind on equip. The Belt of Valor is also now bind on equip.<br />
        * Death's Head Vestment and Wolfrunner Shoes now have stats more appropriate for cloth wearers.<br />
        * The value of Health per 5 seconds items was re-evaluated and has been changed to be the same as Mana per 5 items. As a result most items that restore Health per 5 seconds will see an increase in effectiveness.<br />
        * Biznicks 247x127 Accurascope now only affects ranged attacks, and Elemental Sharpening Stones no longer will affect ranged weaponry. The schematic for the Accurascope will now drop once again in the Molten Core.<br />
        * Item use can no longer trigger the effect on the Five Thunders set or the Darkmoon Card: Blue Dragon trinket.<br />
        * The On Use ability on the Blade of Eternal Darkness has been changed to an On Equip triggered effect with a chance to occur on any damage spell.<br />
        * The Netherwind Regalia Set's instant cast spell bonus will no longer be consumed if the mage is not facing his or her target. In addition, the instant cast bonus will not be consumed if Presence of Mind is active; only Presence of Mind's effect will be consumed.<br />
        * The Lightning Shield bonus on the Ten Storms set will now work the same way as all other Lightning Shield auras, including increased damage from bonus spell damage effects.<br />
        * The tooltip on Thunderfury has been clarified to indicate that only the primary target will receive the slowing effect. In addition, the two effects have been broken down into two different debuffs to prevent incorrect information from appearing in the debuff tooltip for secondary targets (previously secondary targets were told they were slowed when they were not actually slowed).<br />
        * Wrath of Cenarius will now trigger off all damaging spells.<br />
        * The charges from the Zandalarian Hero Charm will now be consumed by melee and ranged abilities and spells which do non-physical damage. This includes: Hammer of Wrath, Judgement of Righteousness, Seal of Command, Judgement of Command, Volley, and Arcane Shot. The trinket will also now burn charges from each casting of a damage over time spell, heal over time spell, and area aura spells such as Blizzard and Consecration. Only one charge will be burned per area spell cast, rather than multiple charges per target hit as was previously the case.<br />
        * The Panther Hide Bag from High Priestess Arlokk will no longer take the place of other items. Instead, this item will now sometimes drop in addition to the normal loot.<br />
        * The following items were found to be more powerful than intended and have been tuned to be more in line with their level: Satyr's Bow, Inventor's Focal Sword, and Scepter of the Unholy.<br />
        * Green Whelp Armor no longer affects targets above level 50 and the sleep duration was reduced to 10 seconds.<br />
        * Many Recipes now have different icons. Recipe icons should correspond with the item color; a green-glowing scroll is a green recipe, and a blue-glowing scroll is a blue recipe, for example. As a reminder, white recipes can be purchased from a vendor somewhere in the world, so players should not pay too much for them at the Auction House.<br />
        * The Phantom Blade's effect will now prevent players from trying to become stealthed or invisible.<br />
        * The Luffa and Talisman of Ephemeral Power now have sell prices.<br />
        * The Crystal Force, Crystal Ward, and Oil of Immolation effects now have effect tooltips.<br />
        * The Royal Sceptre of Vek'lor has the proper spell hit chance instead of melee hit chance.<br />
        * The damage dealt by Demonic Rune and Dark Rune will no longer be affected by the user's increased spell damage items.<br />
        * The target of the Demon Forged Breastplate's effect no longer has to be in front of the wearer.<br />
        * The spell hit effect on the Felheart Robes is now properly listed as an On Equip effect.<br />
        * The Augural Shroud and Spidertank Oilrag now have stats more appropriate for cloth wearers.<br />
        * The Skeletal Guardian and Skeletal Berserker now drop loot appropriate to their non-elite status.<br />
        * Flavor items from the Stratholme postbox are now listed as poor quality.<br />
        * The Black Diamond and Pristine Black Diamond now stack to 20, the same as other gems.<br />
        * The tooltip of the Seeping Willow's effect has been reworded for clarity.<br />
        * The Chromatic Boots and Boots of the Fallen Hero have had their stats adjusted.<br />
        * The duration of the Fetish of the Sand Reaver's effect has been increased, but the effect lowered.<br />
        * Many trinkets will now trigger a cooldown equal to the duration of their effects that will prevent simultaneous use of more than one of these trinkets. The Trinkets affected include the Zandalarian Hero Charm, Zandalarian Hero Badge, Zandalarian Hero Medallion, and most all the other Trinkets available from Zul'Gurub, Earthstrike, the Talisman of Ephemeral Power, and the level 50 class quest trinkets such as the Devilsaur Eye.<br />
        * Rumsey Rum gained from fishing is no longer soulbound.<br />
        * The Innkeeper in Everlook now sells Winter Kimchi.<br />
        * The drop rate for Essence of Air has been increased.<br />
        * The Diablo Stone now has a unique icon.<br />
        * Fixed typos in the names of Last Month's Mutton and Last Year's Mutton.<br />
        * The Expose Weakness effect of the Hunter's Dragonstalker set can no longer be resisted as a magical spell.<br />
        * The Dawn Treaders, Timbermaw Brawlers and Might of the Timbermaw now make sounds when moved in your inventory.<br />
        * The Zulian Stone Axe has the proper inventory icon again.<br />
        * Clarified the Hand of Justice and Force of Will tooltips to better describe their functionalities.<br />
        * The Bonereaver's Edge's triggered effect has been changed. Instead of lowering your victim's armor, it will cause you to ignore a portion of your victim's armor. Its triggering rate was substantially increased as well as the magnitude of the effect. In addition, the item now has 16 stamina.<br />
        * Players will no longer be stuck in zoomed vision if they zone while using the Ornate Spyglass.<br />
        * Abyssal Cloth Pants were missing their Spell Critical bonus; this has been corrected. </p>

<p>    Professions</p>

<p>        * Players that unlearn Engineering or Leatherworking may now respecialize if they decide to relearn the professions.<br />
        * Blacksmithing<br />
              o The Statues in Ahn'Qiraj now drop chunks of obsidian that can be crafted by blacksmiths in to various types of armor. The Recipes come from both Cenarion Circle vendors as well as drops and other sources.<br />
              o The materials required to make the Gloves of the Dawn have been reduced.<br />
              o New high level World Drop epic recipes have been added for Hammersmiths, Swordsmiths and Armorsmiths. <br />
        * Engineering<br />
              o The Alarm-o-Bot now pulses its detection every 7 seconds rather than every 30 seconds.<br />
              o Fused Wiring now stacks to 5.<br />
              o Rocket Clusters now require Solid Blasting Powder and Large Rocket Clusters require Dense Blasting Powder.<br />
              o Target Dummies now have a much shorter duration, but have significantly more health. They also have a general 3 minute cooldown on their use.<br />
              o The Goblin Mortar's maximum range has been increased from 20 yards to 40 yards. <br />
        * Tailoring<br />
              o Mooncloth Bag recipe only requires a single mooncloth to make.<br />
              o Tailors can now make bags with up to 24 slots that can only hold enchanting materials or herbs. The recipes can mostly be found on vendors that sell enchanting materials or on vendors in Silithus. <br />
        * Enchanting<br />
              o A new enchanting recipe that adds +25 Agility to two-handed weapons has been added to the Timbermaw Furbolgs that requires Friendly reputation.<br />
              o Enchant Gloves - Healing only requires a single Righteous Orb. <br />
        * Leatherworking<br />
              o Many of the beast bosses in the game will now be skinnable for significantly more leather.<br />
              o There is now a fourth item in the Stormshroud Armor set: Stormshroud Gloves.<br />
              o The recipe for the Heavy Scorpid Vest is no longer soulbound.<br />
              o The Dreamscale Breastplate is now Bind on Equip.<br />
              o Red Dragonscales drop significantly more often off the dragonkin in the Wetlands.<br />
              o Golden Mantle of the Dawn no longer requires Righteous Orbs.<br />
              o The Dreamscale Breastplate only requires 6 Dreamscales instead of 12 to make. <br />
        * Alchemy<br />
              o There is now an Elixir of Greater Firepower recipe in the world. The Dark Iron Dwarves of the Searing Gorge hold the secret. </p>

<p>    Quests</p>

<p>        * The Hexxer's Head is no longer a requirement for the Collection of Heads quest in Zul'Gurub.<br />
        * Realms that have Ahn'Qiraj open have access to a new questline at Cenarion Hold.<br />
        * The Deathly Usher in the Blasted Lands will now transport a whole group up to the Rise of the Defiler as long as one person is on the quest 'You Are Rakh'likh, Demon.'<br />
        * Fragments for the quest Uncovering the Past in the Wetlands are now easier to find.<br />
        * Magma Elementals in the Searing Gorge can now drop the Heart of Flame quest item.<br />
        * Dire Maul library book quests are no longer repeatable.<br />
        * Drop frequencies for Tactical Task Briefing V and Logistics Task Briefing XI have been improved considerably. These were needed for the Mark of Cenarius and the Mark of Remulos, their drop rates are now comparable to the other task briefings. </p>

<p>    Raids & Dungeons</p>

<p>        * The Four Green Dragons will now spawn as originally intended. They should all now spawn at the same time everytime.<br />
        * Ruins of Ahn'Qiraj<br />
              o Ayamiss the Hunter now flies down from the air much earlier.<br />
              o Lieutenant General Andorov will now offer supplies if kept alive through the battle.<br />
              o Certain monsters have had their hitpoints reduced.<br />
              o Qiraji Scorpions and Qiraji Scarabs now yield a small amount of experience. <br />
        * Temple of Ahn'Qiraj<br />
              o The Plague effect from Anubisath Defenders and Anubisath Sentinel's is no longer amplified by +damage gear.<br />
              o Spawn of Fankriss will now enrage if not dealt with in a timely manner.<br />
              o Fixed a bug that was causing Battleguard Sartura's low-health enrage to have very little effect.<br />
              o Removed the stacking acid from the Flesh Tentacles in the C'thun encounter.<br />
              o Digestive Acid now increases its effect over time during the C'thun encounter.<br />
              o Fixed a bug that could allow for the Digestive Acid debuff to be removed.<br />
              o Lowered the amount of knockback dealt by Giant Tentacles.<br />
              o Tentacles should no longer spawn on players who have just been knocked back by a previous tentacle. <br />
        * Molten Core<br />
              o You no longer charge into the lava when charging Ragnaros. <br />
        * Dire Maul<br />
              o Magister Kalendris has been moved in to the middle of the hall.<br />
              o Guard Slip'kik's patrol path has been altered.<br />
              o Tendris Warpwood will now call upon any protectors still alive to aid him. <br />
        * Blackrock Spire<br />
              o Some monsters were removed to reduce the time it takes to run the dungeon.<br />
              o Mother's Milk off Mother Smolderweb will now only affect players.<br />
              o Spire Spiderlings now have fewer hitpoints. <br />
        * Blackrock Depths<br />
              o Lord Roccor is no longer a rare spawn. His patrol path was altered accordingly.<br />
              o Pick lock and Seaforium now work on the Shadowforge Gates Mechanism.<br />
              o The difficulty of the Lord Incendius and Ambassador Flamelash encounters has been increased.<br />
              o Marshal Windsor will now open the door to the supply room during the escort 'Jail Break,' instead of walking through it. <br />
        * Stratholme<br />
              o Some of the undead that invade the Scarlet Bastion after Balnazaar's death have been removed to make exiting faster.<br />
              o Added new crates to Stratholme that only hold Stratholme Holy Water. The old crates still exist. <br />
        * Scholomance<br />
              o Skin of Shadow now has a chance to drop from creatures in the Scholomance. <br />
        * Zul'Farrak<br />
              o The summoned zombies will now attack any player in the instance after their grave has been disturbed. </p>

<p>    User Interface</p>

<p>        * The Reputation UI has gotten a significant overhaul:<br />
              o You can now click on a faction in the reputation pane to get additional details/options.<br />
              o You can display one of your reputations on your main display where your experience bar currently displays. If you are not level 60 it displays two thin bars - experience and reputation.<br />
              o You can mark any of your factions as "Inactive". These factions will be moved to the bottom of your reputation pane in a callout that is closed by default. <br />
        * Your experience bar will no longer display when you are level 60. The primary benefit of this relates to the improvements to the Reputation systems.<br />
        * Shift-R will now reply to the last person that you sent a tell to rather than the last person who sent a tell to you.<br />
        * Purchasing Bank Slots now has a confirmation dialogue to prevent accidental purchase.<br />
        * All Set bonuses for a set now display even if you do not have all the required items for that set. The set bonuses that you do not have yet display in gray and also show in parenthesis the number of pieces of the set required for that bonus.<br />
        * You can now mouseover items in your mailbox and get item mouseover information without opening the mail.<br />
        * The raid option to "Show Castable Buffs" should now work correctly.<br />
        * If a /who search brings up few enough names that those names are displayed to the chat interface, those names will be right clickable for invite/whisper purposes.<br />
        * Fixed a bug that would prevent health and mana display in group or raid from updating properly.<br />
        * Fixed problem where character specific macros could be overwritten by account-wide macros.<br />
        * You are no longer able to modify the Blizzard XML and Lua files.<br />
        * Addons and macros may not call or hook functions that initiate movement.<br />
        * Addons can no longer use RegisterForSave().<br />
        * SpellStopCasting() requires input to work, like spell casting does.<br />
        * Toggling autocast for pet actions requires input to work, like commanding your pet does.<br />
        * New API Functions<br />
              o frame = CreateFrame("frameType" [,"name"] [, parent]) -- Dynamically create a new frame of the specified type<br />
              o font = CreateFont("name") -- Dynamically create a font object<br />
              o num = GetNumFrames() -- Get the current number of frames created<br />
              o nextFrame = EnumerateFrames(currentFrame) -- Get the Frame which follows currentFrame (in internal order, use currentFrame=nil for the first one)<br />
              o seterrorhandler(errfunc) -- Sets a new script error handler (a function taking error message as its argument)<br />
              o errfunc = geterrorhandler()<br />
              o version, buildnum, builddate = GetBuildInfo()<br />
              o MouselookStart()<br />
              o MouselookStop()<br />
              o mouselook = IsMouselooking() <br />
        * New Object Methods (inherited by all fonts, frames, textures and fontstrings)<br />
              o type = Object:GetObjectType()<br />
              o isType = Object:IsObjectType("type") <br />
        * New Font Object<br />
              o name = Font:GetName()<br />
              o a = Font:GetAlpha()<br />
              o Font:SetAlpha(a)<br />
              o font = Font:GetFontObject() -- Get the 'parent' of the Font.<br />
              o Font:SetFontObject(font or nil) -- Set the 'parent' of the Font.<br />
              o Font:CopyFontObject(font) -- Set this Font's attributes to be the same as those of font.<br />
              o fontFile, fontHeight, flags = Font:GetFont()<br />
              o wasFound = Font:SetFont("fontFile", fontHeight [, flags]) -- Returns 1 if specified font was valid, and nil if it was not (the change will not occur).<br />
              o r,g,b,a = Font:GetTextColor()<br />
              o Font:SetTextColor(r, g, b [, a])<br />
              o r,g,b,a = Font:GetShadowColor()<br />
              o Font:SetShadowColor(r, g, b [, a])<br />
              o x,y = Font:GetShadowOffset()<br />
              o Font:SetShadowOffset(x, y)<br />
              o Font:SetSpacing(spacing)<br />
              o spacing = Font:GetSpacing()<br />
              o Font:SetJustifyH("LEFT" or "CENTER" or "RIGHT")<br />
              o justifyh = Font:GetJustifyH()<br />
              o Font:SetJustifyV("TOP" or "MIDDLE" or "BOTTOM")<br />
              o justifyv = Font:GetJustifyV() <br />
        * New LayoutFrame Methods (inherited by all frames, textures and fontstrings)<br />
              o x,y = LayoutFrame:GetCenter()<br />
              o x = LayoutFrame:GetLeft()<br />
              o x = LayoutFrame:GetRight()<br />
              o y = LayoutFrame:GetTop()<br />
              o y = LayoutFrame:GetBottom()<br />
              o width = LayoutFrame:GetWidth()<br />
              o LayoutFrame:SetWidth(width)<br />
              o height = LayoutFrame:GetHeight()<br />
              o LayoutFrame:SetHeight(height)<br />
              o numPoints = LayoutFrame:GetNumPoints()<br />
              o "point",relativeObject,"relativePoint",xOfs,yOfs = LayoutFrame:GetPoint(index)<br />
              o LayoutFrame:SetPoint("point" [, LayoutFrame] [, "relativePoint"] [, offsetX, offsetY])<br />
              o LayoutFrame:SetAllPoints(LayoutFrame)<br />
              o LayoutFrame:ClearAllPoints() <br />
        * New Texture Methods<br />
              o parent = Texture:GetParent()<br />
              o Texture:SetParent(parent or "parent")<br />
              o layer = Texture:GetDrawLayer()<br />
              o Texture:SetDrawLayer("layer")<br />
              o blendMode = Texture:GetBlendMode()<br />
              o Texture:SetBlendMode("blendMode") -- blendMode is one of "DISABLE", "BLEND", "ALPHAKEY", "ADD", "MOD"<br />
              o r,g,b,a = Texture:GetVertexColor()<br />
              o isFound = Texture:SetTexture("path") -- Now returns 1 if the path was found, nil if not. <br />
        * New FontString Methods<br />
              o parent = FontString:GetParent()<br />
              o FontString:SetParent(parent or "parent")<br />
              o layer = FontString:GetDrawLayer()<br />
              o FontString:SetDrawLayer("layer")<br />
              o font = FontString:GetFontObject()<br />
              o FontString:SetFontObject(font or nil)<br />
              o fontFile, fontHeight, flags = FontString:GetFont()<br />
              o wasFound = FontString:SetFont("fontFile", fontHeight [, flags]) -- Returns 1 if specified font was valid, and nil if it was not (the change will not occur).<br />
              o a = FontString:GetAlpha()<br />
              o r,g,b,a = FontString:GetTextColor()<br />
              o FontString:SetTextColor(r, g, b [, a])<br />
              o r,g,b,a = FontString:GetShadowColor()<br />
              o FontString:SetShadowColor(r, g, b [, a])<br />
              o x,y = FontString:GetShadowOffset()<br />
              o FontString:SetShadowOffset(x, y)<br />
              o spacing = FontString:GetSpacing()<br />
              o FontString:SetSpacing(spacing)<br />
              o justifyh = Font:GetJustifyH()<br />
              o FontString:SetJustifyH("LEFT" or "CENTER" or "RIGHT")<br />
              o justfiyv = FontString:GetJustifyV()<br />
              o FontString:SetJustifyV("TOP" or "MIDDLE" or "BOTTOM") <br />
        * New methods for all Frames<br />
              o texture = Frame:CreateTexture(["name"] [,"layer"]) -- Create a new Texture object as a child of a frame.<br />
              o fontstring = Frame:CreateFontString(["name"] [,"layer"]) -- Create a new FontString object as a child of a frame.<br />
              o numRegions = Frame:GetNumRegions() -- Return the number of regions (Textures/FontStrings) attached to a frame.<br />
              o a, b, c, ... = Frame:GetRegions() -- Return the regions attached to a frame. <br />
        * New methods for MessageFrames, ScrollingMessageFrames, and EditBoxes<br />
              o font = Frame:GetFontObject()<br />
              o Frame:SetFontObject(font or nil)<br />
              o fontFile, fontHeight, flags = Frame:GetFont()<br />
              o wasFound = Frame:SetFont("fontFile", fontHeight [, flags]) -- Returns true if specified font was valid, and nil if it was not (the change will not occur).<br />
              o r,g,b,a = Frame:GetTextColor()<br />
              o Frame:SetTextColor(r, g, b [, a])<br />
              o r,g,b,a = Frame:GetShadowColor()<br />
              o Frame:SetShadowColor(r, g, b [, a])<br />
              o x,y = Frame:GetShadowOffset()<br />
              o Frame:SetShadowOffset(x, y)<br />
              o spacing = Frame:GetSpacing()<br />
              o Frame:SetSpacing(spacing)<br />
              o justifyh = Frame:GetJustifyH()<br />
              o Frame:SetJustifyH("LEFT" or "CENTER" or "RIGHT")<br />
              o justfiyv = Frame:GetJustifyV()<br />
              o Frame:SetJustifyV("TOP" or "MIDDLE" or "BOTTOM") <br />
        * New SimpleHTML Methods ("header" is "H1" "H2" or "H3")<br />
              o font = SimpleHTML:GetFontObject(["header"])<br />
              o SimpleHTML:SetFontObject(["header",] font or nil)<br />
              o fontFile, fontHeight, flags = SimpleHTML:GetFont(["header"])<br />
              o wasFound = SimpleHTML:SetFont(["header",] "fontFile", fontHeight [, flags]) -- Returns true if specified font was valid, and nil if it was not (the change will not occur).<br />
              o r,g,b,a = SimpleHTML:GetTextColor(["header"])<br />
              o SimpleHTML:SetTextColor(["header",] r, g, b [, a])<br />
              o r,g,b,a = SimpleHTML:GetShadowColor(["header"])<br />
              o SimpleHTML:SetShadowColor(["header",] r, g, b [, a])<br />
              o x,y = SimpleHTML:GetShadowOffset(["header"])<br />
              o SimpleHTML:SetShadowOffset(["header",] x, y)<br />
              o spacing = SimpleHTML:GetSpacing(["header"])<br />
              o SimpleHTML:SetSpacing(["header",] spacing)<br />
              o justifyh = SimpleHTML:GetJustifyH(["header"])<br />
              o SimpleHTML:SetJustifyH(["header",] "LEFT" or "CENTER" or "RIGHT")<br />
              o justfiyv = SimpleHTML:GetJustifyV(["header"])<br />
              o SimpleHTML:SetJustifyV(["header",] "TOP" or "MIDDLE" or "BOTTOM") <br />
        * New Button Methods<br />
              o font = Button:GetTextFontObject()<br />
              o Button:SetTextFontObject(font or nil)<br />
              o font = Button:GetDisabledFontObject()<br />
              o Button:SetDisabledFontObject(font or nil)<br />
              o font = Button:GetHighlightFontObject()<br />
              o Button:SetHighlightFontObject(font or nil)<br />
              o Button:SetNormalTexture("texturePath" or TextureObject) -- Added Texture Object option.<br />
              o Button:SetPushedTexture("texturePath" or TextureObject) -- Added Texture Object option.<br />
              o Button:SetDisabledTexture("texturePath" or TextureObject) -- Added Texture Object option.<br />
              o Button:SetHighlightTexture("texturePath" or TextureObject) -- Added Texture Object option. <br />
        * New Slider Methods<br />
              o orientation = Slider:GetOrientation() -- Return slider orientation<br />
              o Slider:SetOrientation("orientation") -- Set slider orientation ("HORIZONTAL","VERTICAL") <br />
        * New StatusBar Methods<br />
              o orientation = StatusBar:GetOrientation() -- Return bar orientation<br />
              o StatusBar:SetOrientation("orientation") -- Set bar orientation ("HORIZONTAL","VERTICAL")<br />
              o filename = StatusBar:GetStatusBarTexture()<br />
              o r, g, b, a = StatusBar:GetStatusBarColor() <br />
        * New ScrollingMessageFrame Methods<br />
              o ScrollingMessageFrame:SetFading(isFading) -- Renamed from ScrollingMessageFrame:EnableFading()<br />
              o isFading = ScrollingMessageFrame:GetFading()<br />
              o duration = ScrollingMessageFrame:GetFadeDuration() -- Get time it takes for lines to fade once they start fading.<br />
              o visTime = ScrollingMessageFrame:GetTimeVisible() -- Get time it takes before a line starts fading. <br />
        * New Minimap Methods<br />
              o Minimap:SetMaskTexture("file") -- Set the texture for the minimap mask<br />
              o Minimap:SetIconTexture("file") -- Set the texture for the minimap POI icons<br />
              o Minimap:SetBlipTexture("file") -- Set the texture for the minimap tracking blips </p>

<p>    World Environment</p>

<p>        * New flight paths have been added between:<br />
              o Ironforge and Light's Hope Chapel<br />
              o Stonetalon Peak and Astranaar<br />
              o Talendris Point and Everlook<br />
              o Theramore and Talendris Point<br />
              o Sepulcher and Tarren Mill <br />
        * Stable master added to Grom'gol.<br />
        * Arcane Aberrations will no longer attack hunters who cast Flare nearby.<br />
        * Incendosaurs in the Searing Gorge should now spawn much faster.<br />
        * Riding Instructors Velma Warnam and Xar'Ti will now let Tauren know in advance that they cannot be taught to ride Skeletal Mounts and Raptors. </p>

<p>    Mac</p>

<p>        * Fixed a bug which could cause the sky to be improperly rendered when the UI overlay was shut off in full screen.<br />
        * Improved the Mac sound engine to handle "multiple simultaneous buff" events without excessive audible distortion, such as the Warchief's Blessing in Orgrimmar.<br />
        * Fixed a bug which could cause doodads in the Dwarven District to be incorrectly fogged.<br />
        * Fixed a bug which could cause terrain to be improperly rendered if "Enable All Shader Effects" was on but "Terrain Highlights" was off.<br />
        * Fixed a bug which would sometimes cause a selection circle under a character to be drawn as a double image.<br />
        * Improved smoothness of mouse input for camera turns ("mouselook"). </p>]]>
    </content>
</entry>
<entry>
    <title>Patch 1.9: The Gates of Ahn&apos;Qiraj</title>
    <link rel="alternate" type="text/html" href="http://www.wow-camp.com/2005/12/patch_19_the_gates_of_ahnqiraj.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.rootprompt.org/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=3" title="Patch 1.9: The Gates of Ahn'Qiraj" />
    <id>tag:www.wow-camp.com,2005:/mt//1.3</id>
    
    <published>2005-12-12T15:39:36Z</published>
    <updated>2006-05-31T15:47:54Z</updated>
    
    <summary>The Gates of Ahn&apos;Qiraj will house two massive, unique dungeons -- the Ruins of Ahn&apos;Qiraj, a 20-man raid dungeon, and the Temple of Ahn&apos;Qiraj, a 40-man raid dungeon. As players delve deeper into the mysteries of Ahn&apos;Qiraj, they will discover revelations of the Silithid infestation and their shadowy masters, the Qiraji. Players will have to complete a world event of massive proportions before they can open the Gates of Ahn&apos;Qiraj on their realm. ***During the public test of Ahn&apos;Qiraj, the world event to open the gates will be accelerated to allow testing of the dungeon content.***</summary>
    <author>
        <name>Noel</name>
        <uri>http://noeldavis.net</uri>
    </author>
            <category term="Patches" />
    
    <content type="html" xml:lang="en" xml:base="http://www.wow-camp.com/">
        <![CDATA[<p>The next patch looks wonderful. Patch 1.9 is planned to include: Gates of Ahn'Qiraj (two new instances), new armor models, linked auction houses, and a lot more.</p>]]>
        
    </content>
</entry>
<entry>
    <title>World of Warcraft: The Burning Crusade Announced!</title>
    <link rel="alternate" type="text/html" href="http://www.wow-camp.com/2005/10/world_of_warcraft_the_burning.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.rootprompt.org/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=4" title="World of Warcraft: The Burning Crusade Announced!" />
    <id>tag:www.wow-camp.com,2005://1.4</id>
    
    <published>2005-10-29T15:48:18Z</published>
    <updated>2006-06-05T02:49:47Z</updated>
    
    <summary>Blizzard has announced the first expansion for WoW: World of Warcraft: The Burning Crusade. It looks ands sounds great. The highlights would be: Level cap raised to 70 Two new playable races. Blood elves (horde) and Unknown (alliance) New Crafting...</summary>
    <author>
        <name>Noel</name>
        <uri>http://noeldavis.net</uri>
    </author>
            <category term="News" />
    
    <content type="html" xml:lang="en" xml:base="http://www.wow-camp.com/">
        <![CDATA[<p>Blizzard has announced the first expansion for WoW: <a href=http://www.worldofwarcraft.com/burningcrusade/>World of Warcraft: The Burning Crusade</a>. It looks ands sounds great. The highlights would be:<br />
<ul><br />
<li>Level cap raised to 70<br />
<li>Two new playable races. Blood elves (horde) and Unknown (alliance)<br />
<li>New Crafting skill<br />
<li>New continent<br />
 <li> New Dungeons <br />
</ul><br />
Blizzard has a great movie about the expansion, you should check it out!</p>]]>
        
    </content>
</entry>

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